| #1 TankEatingSCV[113602] |
| gso88-193-110.triad.rr.com |
| This is my first attempt at a battle report. I hope you enjoyed! The pictures are totally messed up, I realize, and I'm sorry but that did not show up when I previewed the report. Also, at [MM]Naakaloh's request I am telling you he did not perform the best he could and thought we were just testing etc. too bad for him. This was unfortunately the only game I could play or observe that was remotely worth reporting, so hopefully my next report (if there is one) will be on a better game. Comments, questions, and constructive criticism are welcome. |
| #2 [113603] |
| ua118d39hel.dial.kolumbus.fi |
| 3 hives.. yay |
| #3 Adrenaling[113604] |
| CPE002078e0f4b2.cpe.net.cable.rogers.com |
| hi |
| #4 Lead Injector[113605] |
| AKCF2.xtra.co.nz |
| so.... all the terran units had twice the hp? Doesn't matter how well he played, there was no chance of him winning (unless you sucked REAL bad) because you could just rush him at the start. Each to their own I guess. |
| #5 Adrenaling[113606] |
| CPE002078e0f4b2.cpe.net.cable.rogers.com |
| your pics covered one of the pics and some text. you need ro describe things better and if the game is short please be funny. o and btw, 3 hives... =] |
| #6 Adrenaling[113607] |
| CPE002078e0f4b2.cpe.net.cable.rogers.com |
| err, wait. forget the description part. u actually did a fair good job on that. ;] |
| #7 Adrenaling[113608] |
| CPE002078e0f4b2.cpe.net.cable.rogers.com |
ps - the game was kinda short too. =[
im a comment whore. |
#8 [113610] |
| St-Catherines-ppp126444.sympatico.ca |
The terran BUILDINGS had twice the hp.
In any case, how the Zerg could have lost with drones costing no supply is beyond me.
I give this br a 5, decent effort for a first br :). |
| #9 Naakaloh[113612] |
| adsl-61-130-147.clt.bellsouth.net |
If you are wondering why I built three hives it was because lairs and hives are both free except for time. The hatchery has 800 hit points, so its better to upgrade to hives which have 2500.
btw I wasn't trying to win. I thought we were just testing the mod. |
| #10 TankEatingSCV[113613] |
| gso88-193-110.triad.rr.com |
Yeah, it is kinda a short game. I should have reported a better game, but in two weeks of observing and playing, this was the best I could come up with. I will do a real br now.
Also, could someone help me with the pictures? I previewed before sending and it looked great. They also seem to have covered up some of the text. |
| #11 Sexy^Orangutang[113616] |
| 12-234-99-99.client.attbi.com |
i dont see any problem with the pics...
|
| #12 adrenaling[113617] |
| CPE002078e0f4b2.cpe.net.cable.rogers.com |
| sexy, the pics covered some text up. there wasnt really a problem with it. |
| #13 zerg_aliance[113618] |
| spider-th044.proxy.aol.com |
| wut did u guyz do for the protoss? |
| #14 Redemption6[113619] |
| cache-1.sbo.ma.webcache.rcn.net |
| I dont believe they did nething to protoss since it was a TvZ matchup. Zerg should in no way have lost, seeing as how they have much better upgrades. You should balance it a little better. In reporting i think it was short but sweet, kind of interesting to read a br on a NEW MAP, nice job. |
| #15 NotDefault[113620] |
| h24-83-95-176.vs.shawcable.net |
Blood Bath isn't a new map.
BTW, don't build your Bunker at the choke. If you're testing the Zergling rush, build appropriately. In other words, the Bunker and Barracks are near your minerals so that they cover the SCVs, and the Zerg player does not bother attacking the Barracks and instead goes straight for SCVs.
NotDefault |
| #16 NotDefault[113621] |
| h24-83-95-176.vs.shawcable.net |
Erm, I just realized I may have been incorrect about Bunker placement, because you may have been trying to wall-in. Still, a wall-in is not nearly as effective as a mineral covering Bunker against a Zergling rush, AFAIK.
NotDefault |
| #17 dopey[113627] |
| 198.a.004.brs.iprimus.net.au |
| i was just thinking , free colonies right? , free drones? , errmm.. that is not quite balanced in my opinion.a good zerg can cover the map quite fast when "paying" for those things.. that would make it nearly impossible to beat them.so in conclusion the zerg sucked.. , think about it the whole time you are building drones you arent spending money.. could keep building extra hatches everywhere with it.its NUTZZZ. |
| #18 triped[113628] |
| 63.85.132.17 |
| holy crap your mod sucks |
| #19 Naakaloh[113629] |
| adsl-61-130-147.clt.bellsouth.net |
First of all, we haven't finished our mod. Second, you didn't read correctly because the drones still cost 50 mineral and creep colonies still cost 75 minerals. Drones are free of control and sunken and spore colonies are free of everything except time.
Also, we did adjust the Protoss. Their units move slightly faster excluding the probe (mined too fast). The Protoss factories are free. We are going to change the free factories and fix other balance issues.
Our mod is still in the testing stages. |
| #20 anso[113634] |
| cdm-208-121-53-vict.cox-internet.com |
| uh didnt they already make an "Altered" starcraft? |
| #21 Patton[113636] |
| spider-we012.proxy.aol.com |
| You can keep your mod. I'm sure there enough imbalances to make even Zileas happy. |
| #22 DeepFrieddonut[113639] |
| dialup-64.157.95.85.Dial1.SanFrancisco1.Level3.net |
| Nice br interesting mods, a little more tewking and you could get it perfect. |
#23 [113641] |
| St-Catherines-ppp126444.sympatico.ca |
hm, it always seems like random people seem to spring out of the woodwork in replays or reports written by relatively "noname" authors.
Cool. |
| #24 triped[113647] |
| 63.85.132.17 |
| Heh, you can say all you want about how your mod isn't done, but the fact of the matter is, it sucks, and it'll keep on sucking. =[ |
| #25 TankEatingSCV[113650] |
| gso88-193-110.triad.rr.com |
| ok I tried to post a comment a long time ago and it did not work, could someone tell me what is wrong? |
| #26 TankEatingSCV[113651] |
| gso88-193-110.triad.rr.com |
Anyways, a lot of you did not read the changes list correctly. Sunken colonies are not FREE, you still must pay 75 minerals for the creep colony and 50 minerals for the drone. Also, our goal is not some perfectly balanced awesome tc for starcraft, its just a little mod we are having fun playing with.
Anso, good point we will think of a good name for our mod. |
| #27 ZerG~LinG[113658] |
| p424-011.ppp.get2net.dk |
I think ppl should calm a bit down, instead of just randomly flaming you without reading the actual report :(
The idea with a mod is always fun, and no mod is complete from the beginning, possibly you could follow up this report with one later when u correct a bit more in it. |
| #28 IcE-Inforcer[113668] |
| proxy.ia3.marketscore.com |
No comment.
Heheh |
| #29 Amoeba_Boy[113673] |
| spider-mtc-tk063.proxy.aol.com |
| Whats the point of posting a comment and saying no comment. If you have no comment then dont post a comment. |
| #30 reaqu[113674] |
| 66-44-7-241.s2019.apx1.lnh.md.dialup.rcn.com |
I like the concept but on big maps like acropolis or killing fields the zerg will totally dominate the terran=/
gj nice 1st br;)
6 |
| #31 aseq[113719] |
| eagle.ksa.fnt.hvu.nl |
not bad for a first report. I'd give it a 6.5
i think your mod would need a lot of work to be anywhere as good as the normal statistics, but there's no need to make it good, or perfectly balanced for pro players, is there?
As long as you have fun...
as for the report itself, it looks a bit plain...just a bgcolor and some borders would spice it up. The descriptions were good enough, i want minimap updates tho, i can't remember things which i've just read... |
| #32 [balad][113937] |
| cache570.dist.maricopa.edu |
| i wanna play it! |
| #33 ch(eh)ought(ic)[113939] |
| cache570.dist.maricopa.edu |
Why the game is balanced:
I the beginning of the game, the terran/zerg are balanced. The terran 2x hp on buildings will help exterminate any zerg threat such as zerglings/hydras. (im thinking of the supply depos and/or the bunkers. Better hp leaves the terran to make a potentially bigger attack force, as the need for one at the terran base is not as great. The sunkens, as a free mutation, will be potentially 1.5x-2x as numerous, thusly stopping any terran med/marine strike. |
| #34 ch(eh)ought(ic)[113940] |
| cache570.dist.maricopa.edu |
Why the game is not balanced:
Imagine... mid-game... a massive zerg attack force, backed by minerals/gas, and not limited because of drones. A TRUE 200 unit army, WITH free mutations to the sunken and spore as base def... The terran setup, as it stands in this mod, is not enough to counter this threat. Even with 2x hp on terran buildings, the units themselves: man/tech/air are not, and therefore outnumbered. Zerg has a potentially higher production rate, and in my opinion, all players being equal, will eventially dominate the map. Tanks usually stomp colonies, but are outnumbered in this mod. |
| #35 ch(eh)ought(ic)[113941] |
| cache570.dist.maricopa.edu |
Suggestion: Make tanks have no time to arrival, and the cheaper/quicker seige upgrade already implimented should help cover the void in the balance. Still, there remains the overwhelming zerg army.
I like this mod a lot, and am anxious to play it, if it ever becomes available. Nothing is ever perfect, but the best things never are!
This is my last post... i promise! |
| #36 TIME is not on YOUR SIDE[130224] |
| 209.234.157.163 |
| Test. |