
Map: Tribes
Contestants
Astro~Boy, Yellow Zerg, 9 o'clock position.
WarpHead, White terran, 8 o'clock position
-=JSH=-, Teal zerg, 4 o'clock position
DoomDragon, Blue Protoss, 5 o'clock position.
Each player started off with fairly basic FFA build orders. Both
zerg did a double hatchery, -=JSH=- at his main, Astro~Boy, hoping to rake in the money
early possibly for a mass hydra army, hopefully with lings, at his natural behind
his base. DoomDragon went for a conservative pylon, gateway forge build, while Warphead
went for depot, rax, defending his entire base with only 1 bunker for several minutes.

When he got another marine (about the time his factory was finished,
and his starport was underway) Warphead sent a lone marine named.....Cindy....out to
scout. He encountered the zerg first, just north of his base. Cindy then sent orders back
to the base to begin construction of siegeable tanks and dropships. -=JSH=- expanded to
the 6o'clock spot, his deadly army of hydras growing stronger by the minute.
Cindy continued to harass the zerg with his gauss rifle, although
she didn't do much, she did realize that a lair was just now morphing, and that Astro~Boy
had taken his natural. Unfortunately Zerglings we're spawned and cindy was slaughtered,
though he did not die in vain. He finally got rid of all them Transvestite jokes. Back at
his main Warphead had a new command center and was about to expand to the cliff between
him and Astro~Boy. -=JSH=- now had a reasonbly large number of hydras, and began barragnig
them on DoomDragon. Fortunately DoomDragon had expanded to both cliffs, on either side of
his main.

Over at the conflict between Astro~Boy and Warphead warphead was
furiously shooting drones as they ran away, while a ridiculously slow overlord carrying a
few lings was frantically trying to get to a spot where it could drop them. He finally did
and shreded the tanks with the zerglings hardened claws. Warphead took several potshots at
some overlords with wraiths, killing 4, before they we're chased away by hydralisks.
DoomDragon, having lost his main to -=JSH=-'s hydralisks, sent 4
zealots a a budding exspansion of Astro~Boy's at the 10 o'clock starting site. He
destroyed it easily, because it was undefended, but just the same Astro~Boy sent a bunch
of zerglings and hydralisks to destroy the marauding zealots.
Seeing as how he would need gas if he intended to win, warphead sent
a SCV to a exspansion slot near his base. He started a Command Center there eventually,
but not until after he attempted to take the cliff again. This time he aided it with 6
tanks and 3 wraiths, and a few marines. Unfortunately a few hydralisks, zerglings, and 2
lurkers remaining on the cliff easy destroyed it due to lack of detection.
Back over on the other side of the map -=JSH=- was expanding to his
natural, and the 6o'clock natural. He also started loading up hydralisks into overlords,
and dropped them on DoomDragon's southern cliff exspansion. Once that exspansion was
destroyed he started up a hatchery there, intending to take his 4th exspansion!
Back over on the OTHER side of the map
Astro~Boy was charging at Warphead with wave after wave of cracklings. -=JSH=- was heading
this way, and encountered the Warphead's exspansion near the middle. Somewhere when I
wasn't looking -=JSH=- had created 10 guardians! He used them to rain down on Warphead's
main, suprised to find Astro~Boy's cracklings on the other side of Warphead's base.
Ex-base actually.
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Zerg:Zerg k?
With both DoomDragon and Warphead effectively, it had turned into
little more than a petty fight over which cerebrate should have the next loooooove session
with Kerr......WHOOPS! -=JSH=- moved his fleet towards Astro~Boy, rallied his hatcheries
to outside the base (hopefully...) and
Attacked!
His with his overwhelming army of guardians and his superiorly
upgraded hydralisks -=JSH=- destroyed Astro~Boy's main. soon after a wing of mutalisks
flew into some of the exspansions Astro~Boy had taken. With no secure source of income,
and guardians looming over the horizon, Astro~Boy had no choice but to concede.
Lessons Learned
1. Marines named Cindy are very willing to scout for you
2. -=JSH=- would have had much harder time if he was attack at all during the game. He
wasn't even scouted by Warphead or Astro~Boy the entire game!
3. I_Might_Hack, the other observer needs to be killed or something, he spent the
entire game killing innocent bengalass!
4. Guardian/Hydra combos do amazingly well vs zerg.
5. Warphead needed science vessels and firebats.
6. It's hard to report on a 4ffa. I hope I got it right