Greetings all Starcraft and Broodwar warriors.
After reading may of the reports submitted here I thought it was about time to write one of
my own. However, as a relatively new player (an astounding 3 months), I really haven't reached
the report worthy level of play that are usually inherent to this fine site. Unless of course you
love humor and would like a detailed account of how to macromanage (yes, that's MACRO with an
"A") your troops into oblivion. I promise I can give a vivid description of how to send entire
control groups of combat units to their premature death by Psi Storm, Nuclear Blast or Plague.
All that aside, I was fortunate enough to be selected for the Diablo II Beta Stress test,
and thought a review for those who have yet to get their keyboard-callused-fingertipped hands on
any form of the game would be in order. As the witch says "I sense a soul in search of answers."
Please keep in mind that this IS a beta test report and therefor the final game may well have
some differences.
In Town
Accounts and Characters:
Unlike other blizzard games, your character name is not the same as your account name. It's
possible for me to sign on as "Terran+Force" and then create up to eight characters under the same
account, each of which is stored on the B.Net server.
Pros: You don't have to log on and off from B.Net to play different characters. Just sign on;
pick your character and go. Click "Quit," click your next character and go. No more re-entering
passwords, searching for fastest server etc. between games.
Cons: You can't do a /whereis or /msg to a D2 character. You'll have to know the account name in
order to do that. If for example, if you're looking for a little revenge for being PK'd (if you
don't know what that means you need to quit reading now) by the character "IdiotTheIrritating,"
you'll never find him/her unless you know his/her account name or unless you get luckier than
Hugh Heffner ever did.
Playing:
The game itself plays more like Revenant (a major RPG disappointment IMO) than Diablo,
except it has the randomization of monsters and maps of D1. Now wait a second! Don't be killin'
the messenger! I'm not saying that D2 is going to be a disappointment also, so keep your hate
mail to yourself and keep reading. Interaction between the characters and monsters is very
similar to Revenant. Gone is the highlight around a targeted monster, replaced with a name and
hitpoint bar over the monster's head. This can make it somewhat difficult to know exactly which
monster you are attacking when you're surrounded by an angry mob of the same species in well-lit
areas.
Wilderness Daylight Battle
Conversely, targeted enemies light up brightly in dark areas, allowing you to see all their
features in vivid detail. Still the characters seem less "solid" than D1 monsters (well DUH!
That's the effect of 3D imaging! I know, I know. Just an observation). Some of them even appear
downright "mushy" (is that really a word?), but the coloring and animation of these creatures is
excellent.
Combat, as a whole is not as clearly defined as in D1either. When your character was hit or
landed a blow in Diablo there was a visible reaction on the part of the struck party. They would
rock backwards or stand stunned for a brief moment before either dying or resuming hostilities.
In the beta test fight scenes appear more like a wild swinging of weapons accompanied with
aggressive verbalizations until an opponent dies. Also gone are the visible combat subtleties
like a shield a blocking a blow and the audible "clack" that went along with that action.
If your armor class is high enough, then monsters' blows just seems to miss entirely.
There is less resolution to this game than Diablo had, to get an idea of what I mean then
press "Z" to zoom in when playing D1. Although the difference is not nearly as dramatic as the
zoom resolution of D1, but it is noticeable. However, if your PC can handle it you get some very
cool 3D graphics, but the game will run in 2D if it can't. Either way the imaging in the beta
test looks pretty damn cool. The color schemes are extremely varied and much brighter than the in
the original. This true for the landscapes, wearable items, and the wide variety of characters
I've had the opportunity to see so far.
The sounds of the game are very similar to D1. The music is different but comparable to the
original. Sounds of pain are pretty much the same as they were before. Some of the monster sounds,
though, are hilarious at times. For example, the screaming and cacophony of panicked packs of
Fallen keeps me giggling the entire time I'm busy butchering them. I swear I heard a Fallen
scream "Daaddyyy!" as I was chasing him down to whack off his little demonic head. After I got
through ROTFLMAO I killed the little bastard anyway.
Maps:
The maps are randomized as in D1, and in the crypts and caves playing is very similar to
that of the old maps. The wilderness areas on the other hand are not unlike those of Revenant.
They are wide-open spaces, so even though there is an Automap you can end up running around in
circles looking for landmarks. Also like in Revenant, the scene's change from daylight to
darkness, and occasionally there are rainstorms complete with thunder and lightning.
Wilderness Night-Rain
In a Cave
Items/Appearance:
This aspect was a little disappointing to me. Unlike Revenant or the game Nox your character
doesn't accurately reflect what is being worn in the Inventory. As in the original Diablo classes
of items do appear on the character, but a small shield looks like any other regardless of its
design when viewed in the inventory. Some items do change color when gems are added to them, but
that's all. One of the best features of Nox was how the character represented the items he was
wearing in exact detail, and I had hoped to see this feature in D2. But remember this is the
beta test version so maybe.... Ah hell! Even if they don't look as detailed you just know Diablo
characters would kick the crap outta one of those wimpy Nox dudes.
Storage:
This is my only real gripe about the whole game. In Revenant you were able to put sacs into
your inventory slots and put items into the sacks, which had more slots. If you wanted to carry
every single thing you ever found you could expand the inventory infinitely by putting sacs
inside of sacs. In Nox the inventory was not expandable but each item used a single slot so you
could carry a lot of items, as long as your character was strong enough to carry the combined
weight of those items. D2 has the same old inventory size of the original, and in addition you
get a storage chest that stays in town.
I have several complaints about this system. First, the storage expansion you get with the
chest is only about ½ the size of your normal inventory. In D2 there are sets of items that
enhance each other, so you have to store the armor while you find the matching helm, gloves
boots and belt. That takes up valuable space. Or you could chose to save space by wearing it
even though you'd have to discard a superior single piece of armor. Naturally this puts you at a
disadvantage until you get the enhancements of the other set items, if you ever do. And suppose
you were working on two different sets? "This does not bode well."
Secondly, obviously items in the chest are not immediately available. If you find yourself
in sudden need of fire resistance because you're getting your ass barbecued by a particularly
nasty monster and your fire resist items are in your chest...! Well, you get my point.
Third, the inventory, as in D1, does not auto-arrange to fit items as needed. Worse yet,
some items like spears, tridents, and log bows are a full four spaces in length. If your
inventory is completely empty except for a row of potions/scrolls along the bottom you still
can't pick up one of these long items without stopping to rearrange everything! GRRRRR!!!!!!!
I would have expected the most anticipated RPG in history to do a little better than that,
but as I said this is the beta test version. Hopefully this won't be a problem in the final
release, but if it is then one of you computer wiz kids out there need to get us a storage
program quickly.
Inventory
Summary:
Okay, so storage sucks and character detail ain't the greatest, but this game is still a
blast. We've all been waiting for Diablo II forever (if you haven't been why the hell did you
read this?) and now it's almost here. I've bought Revenant and Nox trying to fill the RPG void
in my life since all my D1 characters got above Level 40, and neither has satisfied me even
remotely. I've played the Beta Stress Test version for a week now, and I'm pumped! The bottom
line is this: I have a copy of Diablo II reserved for me to pick up on the first day of release
at Best Buys, and you can bet your last patch of minerals that I'm going to be there to pick it
up!
Live well. Play well.
Terran+Force
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