"No lessons learned. Thanks for reading, and may the good mojo be with you." - Dialtone_
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| Corbalt vs. Myst Game II from Corbalt's perspective | | | Author: | | | IP: | spider-tXXXX | | Date: | 03/19/01 10:03 | | Game Type: | Starcraft | | Labels: | none | | Report Rating: , # of Ratings: 3, Max: 9, Min: 8 Lifetime Rating for xld.aldogrez: 8.8276 |    |
Hi. This is the second game of course, and since I know Fox's intro will be 10x funnier than mine, I'm not gonna even try =].
I'm reporting from Corb's perspective, and if you didn't read my first report, or Fox's reportyou can go read the backgrounds on these two players, and enjoy a good first game.
Now for Game II

Corb draws yellow Protoss at 3:00, and sends his probes to collect minerals. He makes probes until 8 supply, when he sends a probe down to his ramp, and warps in a pylon.
He proceeds to send the probe up to 12:00, and the Gods smile upon Corb, as he finds a red hatchery. He micros the probe a bit to try and kill a few drones, prompting Myst to say: Myst's pool finishes soon and the probe is driven away by lings.
Corb made a gate on nine and another on ten, and he soon has three zealots and a probe outside Myst's base. He notices Myst's first eight lings hide away in a corner ready to flank, so he sends his forces over to get rid of them. Myst quickly runs the lings away, but not before Corb manages to snag two kills.

Corb follows the lings up Myst's ramp, where they engage the six of the first eight lings along with another pair, bringing the total to eight.
The lings manage to kill one of the zealots with the loss of only two lings, and another zealot soon follows its brethren to Aiur. Corb has two more zealots coming though, but they don't arrive in time to keep Myst from killing another zealot and the probe.

Corb now has three zealots against Myst's six lings, prompting Myst to pull back until more eggs hatch. Corb knows Myst probably has a sunken, as well as more lings hatching, so instead of following Myst into the deathtrap, he's content to hold his ramp.
Corb warps in a a cycore ~34 supply, not having seen a hydra yet, and expecting mutas soon.
Corb sends in a brave zealot to scout. It confirms Corb's suspicions of muta/ling, as it sees a morphing lair. It also reports back that there is no sunken protecting the base, and Corb probably kicks his own ass for not pressing the attack.

Myst does have a good idea of how many zealots Corb has gathered outside his base, and after Corb's scouting gave him away, he decides he'd better start morphing a sunken, which Corb catches a glimpse of before he returns back to Myst's ramp.
Corb waits until he has eight zealots, and bumrushes Myst's main, and with twelve lings and a sunken, all Myst can do is say: 
Instead of trying to take on the lings and the sunken, Corb instead opts to swing around the bottom of
Myst's base and take out his spawning pool. Myst knows if he tries to engage the zealots with his lings, his forces won't last very long.

So Myst instead decides to counter, and sends his lings into Corb's base. the lings arrive, and Corb immediately takes a control group of probes off minerals and orders them to attack the lings.
At this time Corb has taken down the pool, and begins manhandling the drones.
Myst has three more pairs of lings that just hatched, and along with his sunken and the remaining drones, he manages to kill all of Corb's zealots, but with not very many drones remaining. What I noticed and what Corb didn't was a pool Myst began morphing to the right of his minerals before his first one was destroyed.

Back at Corb's base, he microing his goons to try and kill the lings, but Myst soon makes it apparent why he got gas so early, and the speedlings burrow right in Corb's peon line. Corb soon sees six more lings come up the ramp into his base, and they begin attacking the gateways.
Corb leaves one goon in his peon line to help protect against the burrowed goons, and he sends the other two to deal with the lings pounding on his gates.
Myst quickly unburrows the lings at Corb's peon line, and after taking down the goon, they let into the probes. Corb begins to concede, but he takes his probes off of minerals, and after Corb brings a zealot up, Myst quickly reburrows the lings.

While this is going on Myst unburrows the lings near Corb's gate, but a few probes along with a zealot that just popped out of one of his gates quickly kill the threat.

Corb has three zealots and three goons leftover from the attack, and he sends them into Myst's main. He begins attacking Myst's spire, when twelve lings attack his zealots from below. Corb micros to the best of his ability, but all three zealots are lost.
Corb moves his goons back, but the speedlings surround one that's lagging behind, and it's liquified in a matter of seconds. The other two goons get to Myst ramp, but Myst flanks with about eight lings, and the goons don't stand a chance.

Myst now unburrows the six lings in Corb's peon line, and though Corb had a sizable force to stop any entry from his choke, he thought all the lings near his probes were dead, and soon all of his peons explode in a blue puff.
With his economy ruined, Corb says gg again, and this time leaves.
I really felt Corb was going to win this, both after Myst didn't expand and how he held Myst's ramp. Myst's second pool also morphed very fast, and I thought Corb would easily have the game after destroying the first.
I either lost the ss's of the scores, or I forgot to take them in the first place, but I'm sure Fox has them.
This game was probably the least exciting of the three, four or five (like I would tell =]), and stay tuned for Game III.

And now for a poll, since UNC is out, grrrr z:[.
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