| #1 Mr.StayPuff[488] |
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hmm... i guess u guys must be newb's cuz i never heard o a 10 min waiting period before attack. and 1 more thing.. 6 gateways is not insane.. its actually very smart if u have money to support it.. so dont dog it. lata peeps.
-mr.staypuff |
| #2 Johnny_Vegas[493] |
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| 78 Zealots? Whoa.. I suggest scouting. Since you were terran you could have comsatted his base and made the appropriate counter. Just clog a choke with Tanks and bunkered firebats.. That will kill an unlimited number of zealots. |
| #3 :+renegade95+:[494] |
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Morale of the story, don't be a dumbass. Play games with NO RULES! NO rush for 10mins sounds like a pussy thing to me too... maybe thats why all the comp bashers like it
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| #4 KaZiN[505] |
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| First of all 6 gateways pumping zealots is one of the smartest things to do I play terran and I get 12 barracks at my main base. Sure it seems stupid and for those 5-8 minutes I am pretty damn vunerable but you wouldn't believe how fast I get groups of 12 marines out. Just think that 12 marines every 10 seconds. In one minute I have 72 marines right there. |
| #5 [FLS]prozerran[554] |
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Going 6 Gates is not any surprise. One base can support about 3.5 Gates, and smaller exp can support 3 Gates.
If you got 3 exp compare to his 1, try pumping 12 rax marine/ghost with about 10 SV with EMP and irradiate. This force will level any toss if you got the very good micro'ing skill.
temp=EMP/irradiate. Reaver=lockdown. Carrier=lockdown.
The rest? Purely stimmed marines+litle medics. Keep pumping marine during any battles though.
Templar is the first priority to kill. Then reavers. then Carriers. The rest just purely attack-move your marines.
This is called the "Million Men March"! =) |