"The rest of my team is doing equally well, with terrorists going down faster than Hawk on Mark4." -Bob The Newt
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| warhammer 40000 orks vs imperial guard | | | Author: | | | IP: | XXXX | | Date: | 10/31/99 12:10 | | Game Type: | Other | | Labels: | none | | Report Rating: , # of Ratings: 1, Max: 7, Min: 7 Lifetime Rating for magal: 7.0000 |  | following warhammer players society's axample i coppied this report fro a site(it took less than a minute- i think this is a world record):
+ + + PATROL MISSION+ +
+
A battle report from a patrol mission fought between Orks and Imperial
Guard
by Squirrel and ReXXX
"This is corporal Baggings from sniper patrol 07. We have found them , I repeat we
have found the Orks. Waiting for further instructions." "Hold your positions,
reinforcements are on their way," said the Commissar, and with that, he grapped his
combi-flamer, sounded the alarm and ran out of the tent.
So, this battle is fought between Orks and Imperial Guard with 1200pts. Orks have
the advantage of the new Codex: Orks, but we are also using some rules from the
Imperial Guard Pre-Codex. We are fighting a patrol mission, and we have decided we
will deploy our infiltrators as the patrols. We also are using the Break Point Rule (if
army strenght goes below 25% the army loses). The scenario uses Victory Points,
Reserves and Random game lenght rules.
Note that boar boyz in this battlereport count as Ork Warbikez without big guns. I
suggest you'd use boars as bikes without guns if you have those old figs around.
Black Text like this is supposed to be neutral (yeah right) and will tell what reallky
happened, blue like this is the Imperial Guard (Squirrel's) point of view and green like
this is the Ork (ReXXX's) opinion.
Die greenskins, DIE! (Imperial Guard plans):
This will be my second game against the new Codex: Orks, and at this moment im
not entirely sure how im going to beat them. As we are playing a patrol mission, for
the early rounds of the game im going to have to rely on good dice rolls on getting my
army into play as early as possible. Other than that I have no further plans except
that im going to sit back and shoot everything green that moves to pieces before it
gets into hand-to-hand. So, a normal IG tactic ;)
Armageddon's 7th Imperial Guard Regiment
HQ
78pts
HQ with Colonel
+Flamer, Combi-Flamer
78pts
ELITES
140pts
StormTroopers
+plasmagun, plasma pistol
85pts
Ratling Squad (5 ratlings)
55pts
TROOPS
624pts
Infantry Platoon:
Command Squad
+combi-flamer, flamer
+Commisar Von Stiefel ( +power weapon)
39pts
50pts
Infantry Squad
+heavy bolter
55pts
Infantry Squad
+heavy bolter
55pts
Armoured Fist Squad
145pts
Fire support Squad (3 hwbolters)
90pts
Mortar Squad
90pts
Fire support Squad (2 autocannon)
70pts
FAST ATTACK
135pts
Sentinel Squadron (3)
135pts
HEAVY SUPPORT
290pts
Leman Russ
145pts
Leman Russ
145pts
TOTAL
1198pts
Orky plans at da camp:
I like this, my first battlereport ever... And it's against that hated Imperial Guard
commanded by not-so-terrifying Squirrel... I'll finally get my revenge... I lost last battle
against them (And it was a major loss indeed.)! But no more about that...what's gone
is be gone... My main consern should be those 2 Leman Russ Tanks (Squ allways
uses them! (yeah of course, otherwise I couldn't an army worth the points. You can
count on it in the future, too)), so i shall put lotsa Tankbusta bombs to my army,
reinforce Wartrukks Rams and even mount a Wreckerball in one of them (these
upgrades are not so good but it's sure fun to see how my Trukks manage with
them... Another consern is that im SURE that Squirrel is going to buy lots and lots of
Heavy Bolters and Autocannons against me... Against those mass destruction
weapons i shall put a 5+ cover save to my grot screen, by using kustom force field...
I hope this gives me an additional turn to get my grips on guardsmens neck... It's to
Squirrels favour that I don't know what scenario were gonna play, but I take this
game as a challenge to my orks...
Plans at da field:
The decicion what corner shall be the "small deployment zone" wasn't an easy one...
But we finally decided it. But my plan was clear: Kommandos will begin in the table
(this represents a small ork scouting party...) and I will improvice the rest during the
game, depending on how lucky i'm in reserve rolls... My main conserns are still those
tanks... Enough of talking, it's time to KILL!...
Waaaagh Mekrug
HQ
255p
Warboss Mekrug the Mighty
-'eavy Armour, Bionic Bonce, Choppa, Big Shoota, Tankbusta
Bombz and Bosspole
89p
3*Nob (Grug, Mag and Grook) .
-'eavy Armour, Choppa and Slugga and Tankbusta Bombz, more
dakka
114p
Wartrukk with Big Shoota .
38p
ELITES
165p
5*Kommando .
Kommando Kaptin Bulzeye with 'eavy armour and Tankbusta
Bombz
82p
4*Burna Boyz
Mekboy Grasnik with Burna and Kustom Force Field
83p
TROOPS
433p
20*Gretchin
Slaver Ugrugga with Sqig hound
74p
15*Slugga boyz (3 with Big Shootas)
Nob Gibbsdrinka with 'eavy armour and Tankbusta Bombz
190p
14*Shoota Boyz (3 with Big Shootas)
Nob Dork-killah with 'eavy armour, Kustom jobb:shootier and
Tankbusta Bombz
169p
FAST ATTACK
358p
5*Warbike
150p
5*Boarboyz (note! used as warbikes without Big Shootas!)
100p
6*Trukk Boyz (one with burna)
-Wartrukk with Big Shoota, Reinforced Ram and Wrecker Ball
108p
The actual battle:
Imperial Guard Turn 1
Corporal Baggings and his ratling snipers held theit positions and waited for
reinforcements.
Ork Turn 1
Bulzeye watched to the distance in some sort of ruins, suddenly he sees something.
"Look dat, wasn't dat a 'umie? Let's kill 'im!!!" And Bulzeye advanced to a forest
nearby, ready to engage the foul ratlings... Squirrel got the start and did nothing...
Just normal action from squirrel...(Umm, whose orks were hiding from whose
snipers...)
Imperial Guard Turn 2
Imperial Guard got heavily reinforced: HQ, Sentinel Squadron, Autocannon
Firesupport sqd, Command Sqd, one Infantry sqd, Armoured Fist sqd and other one
of the Leman Russes arrived. (You should have seen ReXXX's face ;) Armoured Fist
squads Chimera opened fire at the Ork Kommandos hiding in the forest, resulting
only in waste of ammunition and a few scorched trees.
Ork Turn 2
Suddenly Bulzeye saw it: "It a trap, letz stay 'ere and call da boss!", said Bullzeye
- "Boss 'ere, whats up?"
- "'ere are lotsa 'umies, 'elp uz!"
- "Dont worry i'm koming..."
Squirrel got almost his entire army on table in turn two... Huh, huh, doesn't seem
good...When it came my turn to throw some dices, allmost nobody came to help my
kommandos...
Warboss, Shoota Boyz, Warbikes and Trukkboyz arrived... (seems like they were
trukkracing nearby...) Trukkboyz killed those ratlings in a blink of an axe, which was
nice...(blink of an axe? the ratlings killed 2 orks in H2H before getting killed. anyways,
pick someone of your own size!) Every other ork advanced as fast as they could
against the guardsmen... Everything looks good at this point, alltough the size of
Imperial Guard army is giving me creeps... Guard lost a sentinel from ork shooting.
Imperial Guard Turn 3
Im still using the same battle plan, sit back and shoot with all you can. Thats why you
havn't seen my thoughts about my plans, there really aren't any ;)
Mortars, Infantry sqd and the other Leman Russ entered the battlefield. The Leman
Russ which had just arrived killed 2 bike boyz with Heavy Bolter and Chimera killed
one more. Sentinels killed 2 of the trukk boyz who were charging (sweeping
advance). Autocannons blew up the trukk, but it blew up and took 2 guardians with it
(stupid orks, keeping all the fuel in canisters tied to the bumper!) In hand-to-hand the
Imperial Guard squad encaged the rest of the trukk boyz and killed 2 orks before
they could do any harm to the precious sentinels. HURRAH! (Specators comment: It
was a fukin' great battle!)
Darn, Elvis didn't die afterall. He drove to battlefield in his pink cadillac and killed two
bikes, yiekes!
And my Wartrukk was also destroyed, but it took two guardsman with it... And my
trukkboyz were slaughtered... Not good, not good at all...
Ork Turn 3
Rolling reserves... Burna Boyz, yes..."Boarboyz" (bikes without Big Shootas),
yes...Oh shit! 40 orks/grots weren't still coming... No! No! Things don't look good,
allmost half of my army is still off board!!! I decided to kill some guardsmen in HtoH
combat, so my Warboss Grisnak, his retinue and remaining Warbikes (2) charged
into battle. Too bad my other bike hit a tree and immobilized... Ork Command
charged the Armoured Fist Squad, which managed to wound the warboss before
getting killed. Warboss managed to kill one section of guardsmen... I must cross my
hands... And hope the best... Next turn doesn't look good...
Imperial Guard Turn 4
Hold on, now it starts getting interesting.... I feel like at Xmas, having all these
goodies here, just waiting to whip greenskinned ass ;) Both Stormtroopers and
Firesupport squad arrived, leaving my reserves empty. The Stormtroopers started
shooting at the Orc Kommand, causing the second wound on the warlord. HQ and
Command squad openend fire at the remaining 2 bikes (of which 1 was immobiliced)
and destroying them both. Both Leman Russes fired at the mass of orks, killing ork
nob, boy and 2 boars boys. Chimera also killed one boar. Mortars killed 2
big-shoota-armed orks, but other greenskins escaped injury (damn those thick skulls)
Now in hand to hand with the chimera, and imperial HQ and comand sqd, the orks
were in good position for causing much mayhem. They killed total 5 guardsmen,
destroyed the Chimera by throwing in a tankbusta bomb (Molotov, I should say...).
One of the nobs got a wound but still the orks were winning the sprawling
hand-to-hand fight. None of the guard squads fled ;)
Orc Turn 4
Squirrels 4th turn wasn't that bad afterall... I still have some hope of defeading him...
(YEAH right, sure, whatever....;) Now i got my last 40 boyx/grots... too late i think... I
deployed them to the left flank, there they might be able to do atleast something
before the game ends... (At this time a friend of mine managed to break 5 ork boyz...
When you look to another direction... Murrr...(Don't leave em on the chair you fool!) I
decided, that now or never was the time to attack... So i did it. In the left flank
sluggas and grots began to advance. In the right Warboss and Nobz. And from the
centre Kommandos, Burnas, Shootas and a single boarboy... I just hope there is
enough time to get to HtoH... All the ork boyz and grots in my right flank opened fire
at the Imperial Guard Squad screening the sentinels, killing 3 of the guardsmen.(Ork
player ReXXX turned green and went Waaaagh over a minor disagreement in cover
saves, wrecking half of the miniatures involved.)WHAT? 4+ save from that fucking
cardboard ruin! Squirrel started to get on my nerves, when i was shooting at his
guardman... I WAS ANGRY, but luckily for him he decided to take 5+ save from the
cover he was... A wise choice indeed, afterall i was having a plastic measure stick in
my hand...(This was the first phase on the second day, and it was really refreshing to
see him angry ;) The guardsmen involved failed a couple of morale checks and ran
out of the battlefield. The sprawling H2H around the wrecked Chimera resulted in one
dead nob and 2 nobs down to one wound, AND a huge, stinking body maimed by a
horde of guardsmen. The body once was the Orc Warlord !!!!!! The outnumbered
orcs tried to flee but were cut down by the crazed guardians. Too bad Warboss and
Nobz managed to lose the HtoH and my other flank was pouring angry guardsmen...
Funny, how my command squad and HQ together couldn't do much good but then
the guard squad killed the warboss.... strange... anyway, im glad I got rid of those
annoying pests in my left flank.
Imprial Guard Turn 5
4 Flamers (3 of which combi-flamers) and a heavy bolter all spat fire at the
warbosses transport truck, blowing it up and burning the orcs crew alive!!!. Sentinels
killed one orc, Heavy Bolters and mortars fired at the sprawling mass of advancing
greenskins, killed magnificent 2!! orcs (6 heavy weapons killed only 2!?!) and the
Leman Russes killed 3 orcs and 5 gretchins from the other mob... Stromtroopers
killed 1 boar. (Orks are getting nearer and nearer to the Break Point while my army
has still more than half left)
Ork Turn 5
Orks managed to fire a few shots, killing an Autocannon loader and 2 stormtroopers.
Big shootas caused "glancing hit" on a sentinels, resulting in "crew shaken" result
My brave boarboy charged to Autocannon team, but did nothing... This was the last
straw, i was going to lose this game...
Imperial Guard Turn 6
Leman Russ blew up 5 orks, the other Russ missing the kommandos by nearly 3"
(Me and my scatter dice...) Mortars killed one ork boy and one burnaboy. Heavy
Bolters shot 2 more boys. In hand to hand, the brave autocannon crews still held the
remaining boarboy at bay, no casualties on either side there yet.
Ork Turn 6
The orks fired at the sentinels but to no avail. Other ork boyz managed to shoot one
more stormtrooper. An ork nob tried to destroy a sentinel with tank bustabomb
(Looked like ticking gift box wrapped in colorful papers;) but he screwed up...
I still got something, Sluggaboyzes Nob tries to destroy a sentinel, but fails (6+d6*2 >
8), darn...Kommandos slaughtered the Autocannon squad before the game ended.
Oh, dam! the game ended! Yes, game ended... cool...
FINAL RESULT:
IMPERIAL GUARD victory pts: 730
ORKS victory pts 438
Victory to Imperial Guard !
Imperial Guard Afterthoughts
Second victory (out of 2 games) against the orks. I was really lucky to get my
reserves into play that soon. Almost through the whole game I had all the most
important big guns in game, while the orks came like a wave after another, and i had
pretty much time to shoot em before they could do any mischief.
Deploying into my right flank was stupid. It cost me one infantry squad and one
ratling squad, and almost the sentinels too (they survived due to my exceptional dice
luck). Leman Russes did well as allways before... The orks just were too slow.
Ork Afterthoughts
I lost again... Dam those Leman Russ tanks!... One big explanation to my loss is, that
allmost half of my army turned up at the turn 4 of the game! Too late!!! But, I decided
to mobilize my whole army, everything shall go on whells from now on!!!
Battlereport fought between Touko "Squirrel" Kästämä's Imperial Guard and ReXXX's
Orks. Text written by Squirrel, except for the orky parts. HTML and pictures by
Squirrel. mailto:tokastama@goplay.com mailto:make@nchoicemail.com 30.7.1999
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