"Reacting with his almost limitless calm and prescence of mind, Krypt calls his opponent "You smelly bastard" " -Mark4
|
| 1on1 Lost Temple (zerg vs toss) | | | Author: | | | IP: | XXXX | | Date: | 12/12/99 03:12 | | Game Type: | Starcraft | | Labels: | none | | Report Rating: , # of Ratings: 1, Max: 6, Min: 6 Lifetime Rating for Gibborama: 6.0000 |  | Knight)(RD (Zerg) at 12:00.
~LH~Firefl@sh (Protoss) at 8:00.
Battleground: Lost Temple
Game time: 28.11
The Build Up
~LH~Firefl@sh starts out with a standard protoss build up with a pylon, gateway, gateway, and a pylon at his choke. Knight)(RD does the extractor trick, and builds afterwards an overlord, spawning pool and last a hatchery at his choke. ~LH~Firefl@sh makes a defence consisting of 5 zealots and a canon at his choke, while he’s going fast tech with a Cybernetic Core, and afterwards a Stargate. Clearly he is getting ready to do some overlord hunting. Knight)(RD decides to make a defence at his choke with 3 sunkens and 8 zerglings. He decides to go a fast Lair, and afterwards a spire, while expanding to his natural. Further on he puts up a spore colony in his main, just in case a few corsairs choose to drop by. Almost at the same time both commanders send the air forces against each others main bases.
The Battles
Because of Knight)(RD choosing to take the long way, and attack from behind with his mutas, ~LH~Firefl@sh’s corsairs reach Knight)(RD’s base first. Here they are at first chased away by a single spore colony, but are afterwards able to take out a few overlords guarding Knight)(RD’s choke. Knight)(RD decides however to send his mutas back, and make those corsairs beg for mercy. This fails and all Knight)(RD’s mutas are destroyed, while ~LH~Firefl@sh can return to base with 2 corsairs, having in mind that he certainly slowed down Knight)(RD’s production.
Short after ~LH~Firefl@sh decides to expand to his natural, and at the same time to build 3 more gateways, now with a total of 5. Knight)(RD tries a little harassing with a few mutas, at ~LH~Firefl@sh’s expansion, but this is fast chased away by some dragoons, and ~LH~Firefl@sh suffers minimal losses. Both players build up a few minutes, but then ~LH~Firefl@sh decides to put some pressure on Knight)(RD, by attacking his natural expansion. Even though Knight)(RD is prepared with a lot of lings/hydras, he soon find his forces inadequate. He pulls it back up his choke, while ~LH~Firefl@sh quickly destroys Knight)(RD’s expansion. Soon after, Knight)(RD gets reinforcements, and take out ~LH~Firefl@sh’s remaining troops.
Both players decide to rebuild their forces, with ~LH~Firefl@sh taking his natural mineral only expansion, and Knight)(RD taking his natural back. Also Knight)(RD tries to take the 2:00 expansion, but not without ~LH~Firefl@sh noticing. ~LH~Firefl@sh immediately sends his troops to take it out, and quickly destroys the attempt. Knight)(RD notices that ~LH~Firefl@sh had sent a lot of troops to attack it, and decide to counter it, by attacking ~LH~Firefl@sh’s mineral only expansion with 12 hydralisks. But with 2 canons and 6 goons ~LH~Firefl@sh manage to win the fight with only loosing 2 goons. Knight)(RD choose to withdraw his remaining 5 hydralisk, but they are intercepted on their way back to home, by more of ~LH~Firefl@sh troops, which at the moment consists mostly of Dragoons.
After seeing that he got the upper hand now ~LH~Firefl@sh decides to expand once again, this time to the 6:00 starting location and once again attack Knight)(RD’s natural expand. Knight)(RD got all his troops just there, but cannot match the constantly growing dragoon army with his lings/hydras. Knight)(RD is left with only his main, which is soon empty, and therefore decides to do a quick double expand at the 2:00 starting location, and at the island in the upper left corner. While this is done, ~LH~Firefl@sh builds up a fleet beacon and throw in 2 more stargates, and then start the production of carriers. However Knight)(RD is not sitting idle while this happening. Not knowing of ~LH~Firefl@sh new expansion, he decides to make a lurkerdrop on ~LH~Firefl@sh natural. Although Knight)(RD destroys all of ~LH~Firefl@sh probes there, his lurkers are destroyed by psi storm. Seconds after, a few hydralisk joins the battle, but they are quickly eliminated by some defending zealots combined with a nice put storm.
Knight)(RD got his 2:00 expansion almost up running when ~LH~Firefl@sh notices it, and immediately sends 12 goons to take care of that. This is succesfull and Knight)(RD, running very low on minerals, makes his drones from his main, which is now empty, gather minerals at his natural, which still haven’t got an hatch. They now run up and down his choke to his hatch there. ~LH~Firefl@sh sees this, and quickly moves his goons up just below his choke, where he kills drones like mad!. Surely he enjoyed that.
~LH~Firefl@sh decides to make a quick end of the game now, by sending 3 filled shuttles to the island at 1:00, which only has 2 sunkens and 1 Spore for defence, while sending his newly produced carrier fleet towards Knight)(RD’s main base. Both bases r lost after a very short battle, and ~LH~Firefl@sh claims the victory.
Conclusion
Unit Control did 4 once, not win the battle, timing did. ~LH~Firefl@sh seemed to know everything that happened on the map, and therefore knew exactly where and when to strike. The air battle in the beginning of the game, proved to be very important. If Knight)(RD had let his Spore in the main protect his ol, he could have striked against ~LH~Firefl@sh peon line. ~LH~Firefl@sh had only one canon protecting, and Knight)(RD could have done some serious damage there. Knight)(RD just didn’t put enough pressure on ~LH~Firefl@sh, who was allowed to triple expand, without Knight)(RD really making any serious attempts to destroy them. Because of this ~LH~Firefl@sh was able to build a carrier fleet up, that won the game.
|
|
|
|