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For Aiur
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Author:|]agomar
IP:static-4XXXX
Date: 02/27/00 03:02
Game Type: Starcraft
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Report Rating: 5.0, # of Ratings: 1, Max: 5, Min: 5
Lifetime Rating for |]agomar: 8.6667

For Aiur



Hello again. Well, this is it:

The First |]agomar PIC BATTLE REPORT!!!

Wow - easy now! Grab onto that chair! Calm yourself! Take a deep breath . . . .

Ah, that's it. OK, well, don't get overly excited. There are ads on the actual images, which may prove annoying, and the quality of writing may be worse, due to reliance on the images to convey the general message of the piece. Another warning: this is pretty pic heavy ( when did you think
you'd ever hear that in one of my reports ), so wait a while, continue breathing deeply and get ready for some Protoss action!

Pregame Report



It was very early in the morning, and the bitter cold Canadian night lurked just outside the door, waiting to freeze to death anyone that ventured out into its inky darkness. Luckily I was inside, and readied myself for the first game I would report with screen shots. Nervously, I
scanned nohunters, yet was bitterly dissapointed when only two people were present, bickering amongst themselves and dissapearing periodically. However, I bravely scanned he game options for the next 15 minutes, until, when my watch annoying sounded the alarm at 5:32 AM, I surrendered
and joined a Korean match. Only one guy was present, the map was Lost Temple, and GLs were exchanged as the countdown suspensefully ticked down to zero.



We had both selected Protoss beforehand, and I warped in as blue at 3:00, while [CROW]^.^ phased into being as the honourable teal tribe at 9:00. Let the games begin!

Hi tech units look good in Battlereports . . .





I looked down upon the peaceful scene above through the morning mists of the lost temple, and smiled with confidence. "May Aiur be with you," I muttered, then, as the little robots beeped pleasently back, initiated construction of another peon. I was deeply annoyed at the glaring add that appeared at the left side of my viewscreen; it seemed that Terran ad transmitions had
broken through even the most powerful Protoss jamming systems. Oh well, it was something I'd have to live with . . . .

Early on, I was determined to tech up at very quick rates. Rapidly I constructed a pylon with the seventh probe, then a gateway, followed by an Assimilator which was quickly joined by a towering Cybernetics core, symbol of Protoss technological strength. I tried to confuse the enemy be uttering a series of diabolical laughs similar to an old friend I once knew with the odd name of "Probe:"

And my devious plan seemed to work, at least for the moment, as the Korean was left nearly speechless with wonder:


In this moment of perplexion, I decided to bravely expand to my natural, but resolved to heavily defend my narrow, meandering choke as well as I could. I sent an obediant probe over to begin the process, as well as a single dragoon and two zealots, who would hold the fort until the pylon, followed by a lone cannon and shield battery, could gloriously warp into being.


. . . . And they work so well, too . . . .



Especially reavers, the unit I had resolved to depend on for my survival on this harsh, arid world. Quickly I teched up, phasing in a Robotics Bay, followed rapidly thereafter by an Observatory and a glittering Support Bay. I needed to make an observer first, for reconnaisance was of prime importance in uncovering the dark unknown void beyond my plateau. Within seconds, a tiny robotic mote skimmed out of my massive facility, and sailed over to the enemy natural . . . .


There he is, brave little 'bot, beeping along for Victory!

Well, he soon reached the expansion, where a nexus was busily pumping out peons, and a cannon was just warping in. I positioned him so he could get the best reconnaisance possible, without sacrificing his pious little self. More and more probes were emerging from the giant blinking nexus, so I decided to do some harassing in order to slow down his economy. I also concluded that he was a worse commander than I, since I couldn't detect any military forces whatsoever. Pathetic!



Well, I'll leave it to your imagination what happened, but that little observer was beeping in horror before those evil green zealots retreated back into the darkness . . . .

But all was not lost, for out of my Robotics Bay a massive, worm like robot lumbered out onto the dusty world. I loaded him into my first shuttle, and sent the deadly combo on its way, skimming just above the trees to avoid detection.



The brave machines swooped in to attack, and the reaver soon clambered out of its hissing transport. With a glorious Korean chirp that resounded across this miserable world, the first scarab rolled out of its socket, and decimated the peon line.



I had shut down most of his feeble economy, and even when five furious zealots bore down upon my greatest warrior, I knew that victory had been achieved, and I had a huge advantage, if only I could hold for a little while longer. Note, by the way, that I had placed the reaver at a narrow gap in the mineral line, which allowed me to kill one of the frantic soldiers before I was in turn destroyed.



. . . But the Korean doesn't believe in them!



Apparantly, my cunning foe knew he'd die if he didn't move fast, so he gathered his formidable, if low-tech army and advanced upon my base in full oriental splendor.



I was warping in an expansion at 12:00, and so didn't realize the full, devastating reality of the situation until my defenses had been crushed, my cannons destroyed, and my shield battery nearly annialated. I frantically qued two reavers, moved my probes into my Main and watched in desperation as my tech buildings fell, one after the other. I couldn't even use my second reaver, which didn't make it to the ramp in time . . . .



I scrambled to make a desperate defense, erecting cannons and positioning my remaining zealots and the last reaver.



There was an ominous lull in the war, with silence spreading its silky tendrils across this arid world, and the map now looked like this:



I saw the enemy forces massing at my choke, so sent in a goon to do some dancing and damage the few zealots miling about at the front of the massive army.



At first I was successful, but was soon chased away, and now
the Korean decided that it was time to put an end to all this nonsense. His noble minions clambered up my undefended ramp, then met my brave defenders around the middle of the plateau. More and more enemy dragoons flooded into my base, blowing away early resistance like a mighty tsunami. My reaver desperately fired into the teal Protoss legions, my cannons hurled bolts of plasma energy and my zealots rushed into battle, lashing out at the reeling 'goons with their mighty psi blades. But it was to no use. The sheer, overwhelming number of spidery dragoons, now backed with high templar reinforcements, blasted away the defenses, taking moderate losses, and completely sacked the whole base, taking no prisoners and letting not a probe escape.







Crow moves in for the kill, but will he be successful?



Status report: I have a new, fully functional main base at 12:00, and an opportunity to create an island expansion at the top left corner, which will be safe from Crow's attacks, since he doesn't have a robotics facility ( a critical mistake had I gone for Dark Templar ). My Korean foe has a natural and a main base, as well as a large standing army. I can still squeeze out a win.

In hindsight I would definately have expanded to my island, and I almost did, dropping a single probe into the jungle, escorted by a lone corsair ( I'd only been able to make two of those before the Stargate was smashed and they were forced to retreat under heavy fire ). But at the last moment I resolved to defend my 12:00 expansion with all I had, warping in numerous cannons and hunkering down for what would be the deciding battle of the game.



Sure enough, swarms of dragoons and archons burst through my ramp and tried to infiltrate my base from behind. However, it was to no use, and I first concentrated fire and the ravaging archons, then targeted the dragoons, and was rewarded with success early on. My probes were forced to flee, and soon the cannons began to take serious damage as well. When the second wave of reinforcements arrived, I knew I was dead, yet continued to fight onto the end . . . .




Suddenly an idea struck me. My valiant probes lined up before me, ready to roll into action and show the enemy what they were made of. Could this change the tide of battle and crush the attacking armies, like Mark4 nearly did when he almost defeated both Heartcutter and Prozerran at once with his lone observer in the WW3 FFA series?



Alas, it was not to be, and I left this dusty world on my trusty shuttle, confident that someday, somehow, I would return.

Especially since Lost Temple is the most overly used map on Batle.net, besides the evil hunters series.



I summed it up nicely later, in nohunters:




Lessons Learned



1) Recon recon recon. Do I need to say it again?

2) Have a coherent strategy, based on the enemy's.

3) Be flexible. I should have moved to my island and fortified, taking as many probes there as I could when the nexus as done. I could've held out for while, at least.


Note: sorry for the quality of the report and writing, I'm just very tired of uploading pics right now =). The next report is coming out soon, it is WAY better than this; very original, quite long and with LOTS of beautiful pics in a collage-like format. Stay tuned for that!

This has been a tiring |]agomar production


























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