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Fast Lurkers? The stage is set...
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Author:Heartcutter
IP:XXXX
Date: 06/01/99 09:06
Game Type: Starcraft
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Report Rating: 6.0, # of Ratings: 1, Max: 6, Min: 6
Lifetime Rating for Heartcutter: 7.5238
There's only 2 things that can kill terran from this point on: Mass hydras/lurkers with a drop; or Guardians. I've experienced both, and the Guardian thing actually scares me more.

I scan and see a number of different routes he could take. Due to the lack of flyers, I'm thinking drop, but a zerg player can change tactics on a dime. So I choose to entrench and expand.

I'm not playing Sim City. I'm not turtling. This is Starcraft. The route I've chose is the strongest against zerg. It's 3/3 marines backed up with Sci Vessels. Zerg has no realistic chance of survival once this arrives. He must kill you before you reach this point. He can outres you till the cows come home, but as long as you've got 4-8 sci vessels and minerals for 3/3 marines, you have all you need to win. Your main plus 2 expansions are plenty to achieve victory. So I also cover my bases with anti air as well as some extra marines in my peon line in case of a big lurker/hydra drop.

I also know that he's gone queens, as i begin to see broodlings where my tanks used to be. For air cover, I choose valks. They suck. I know. But they're kind of cute, and they do screw with queens pretty good.

I also note that he's good with queens, and that I have some parasites in my base. Screw it. I don't care (I should, really).

I clear out a lurker or two and float over my second exp. This is what he was waiting for....

















Battle Shots!

Whats he doing? Can you tell...?


Just a little more defense please. Call me paranoid, but I still respect what a drop can do.


More of those little hydra critters. We're in for a fight.


Clearing out the second exp (a couple of casualties). He's smart with the queens. If I have no tanks, I'm going to lose marines cleaning out lurkers.


My hot little eurotrash honeys laying the smack on a queen.

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