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"+1 for all the gay references"
-SnK-Arcbound


Tuesday late night 1on1
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Author:Zense
IP:t4o935p4XXXX
Date: 03/31/00 04:03
Game Type: Starcraft
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Report Rating: 8.0, # of Ratings: 1, Max: 8, Min: 8
Lifetime Rating for Zense: 8.0000

Meph vs Djingis~Khan

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Welcome

It was about 2 a.m in the morning (evening?) a tuesday in early march back in good (c)old sweden, when me and my friend Meph were trying to get one last 2on2 game before going to bed. We started a game and Djingins~Khan soon joined. However, 5 minutes went by and noone else showed up. We decided to go for a 1on1 instead, and i offered to be the one to observ. The overplayed map Lost Temple was naturally gladly accepted as the battleground by both contestants. For those of u who doesn't know the map u can take a look below.
The not so lost temple

Both players let fate decide their race and wished each other good luck as the countdown begun.

Build up

ended up with the zerg at the 9 o'clock starting position, while found four, more or less, motivated probes around his Nexus at 3 o'clock. started with pylon on 8 followed by gateway on 10, then sending a probe on a scouting mission to the startposition at 6 o'clock. Minimap of buildup'sMeanwhile, is mutating all his larvas into drones and uses the extractor trick to get 10/9 supply. His overlord is slowly moving towards 6 o'clock, hoping to get some early recon about the race and tactics of his opponent. When then 10:th drone spawns, he sends it to the natural expansion and mutates it into a hatchery. This was shortly afterward followed by a spawningpool and an extractor on about 12 and 13. In 's base, an assimilator and another pylon and gateway are starting to warp in. A zealot from the first gateway pops out and quickly moves to the ramp leading up to his base, hoping to intercept a possible scouting worker from . The scouting probe from met up with 's overlord at 6, and now both players know the race of their opponent. After receiving this knowledge, immediately starts a cybergenetic core and sends his probe to scout 's base. however, doesn't send any drone on a scouting mission, which probably means he's going for a preselected strategy. The probe is greeted by one sunken and a few lings and dies while trying to flee the sunken. adds two more sunkens and a few lings, probably fearing a fast zealot attack.

Corsair rush

However, hasn't got any thoughts about intitation an attack, only two zealots are currently defending the ramp. He has been saving all his minerals and gas to be able to construct a stargate as soon as the cybercore finishes. As the stargate is being built, upgrades his main hatchery into Lair and starts an extractor at his natural expansion. Unknowing of the danger that is upon him, happily morphs more drones and lings as fast as possible. When the stargate is up, immediately begins constructing a corsair while reinforcing his dangerously small army of zealots guarding the ramp. At the time the first corsair arrives, mutates one of his drones into a spire, hoping to catch the protoss opponent off guard without any airdefence. also sends a couple of lings to find out what is up to, but the zealots blocking the ramp prevents the lings from receiving any valuable information. When two corsairs have been built they set course towards the island at 5 o'clock and then to the 6 o'clock starting position. finds a patrolling overlord and kills it - the hunt is on. The corsairs then continue straight into the heart of 's main base and find three more defenceless overlords. feels the seriousness of the situation (and the slowly growing smell of toasted meat) and therefor morphs both a hydralisk den and an evolutionchamber to stop the ongoing barbecue.
Corsair barbecue
When another ol has been shot down, two eggs hatches and out comes two mutalisks. They try to distract the corsairs to buy some time for the hydraden to complete. But has another corsair on his way to base, and together the three corsairs easily shoot down the mutalisks, only losing one of their own kind. The remaining two corsairs resume the electrocution of the overminds sweethearts. The lack of overlords prevents from morphing any hydras, and the corsairs continue patrolling the air. Finally, morphs two creep colonies into spores and can take a breather as the immediate threat has been dealt with. With agony the corsairs retreats to the center of the battleground.

U name it - Meph's got it

Meph's base The corsairs were able to set back for a while, but not enough for to be assured of victory. However, has not been idle during the fight, a citadel, a templar archives and a fleet beacon has just warped in. It looks like is going for a combination of zealots, templars and disruption(aka gay)-web. He has also just begun the construction of a Nexus at his natural expansion. is definately back on track and has the advantage of a larger economic flow from his two bases than from his singel main. puts down two more hatcheries and prepares for the microintensive strategy of massing hydras, hydras and more hydras... and occasionally a couple of lings for the hydras to play with, just so they'll keep up the mood and their heads. continues his tech and warps in a Robotics Facility followed by a Support bay. Only a couple second after this, (to my big surprise) a carrier pops out of the stargate. It looks like has abondoned the thoughts of going templars and zeals. A lonely probe confirms this theory by adding another two stargates - is going for mass carriers! Though, it seems like he has been having some trouble deciding what unit to focus his production on. Almost all possible buildings has been warped in, but neiter a templar, darktemplar nor a reaver has been produced. Will his weak defence, consisting of just 14 zealots and 6 corsairs, hold out long enough for the carriers to arrive?

Hydras think they are sooo cool...

At the meantime, puts down a hatch at the 6 o'clock natural expansion, while continually pumping hydras from four hatcherys. expansion 
	denied spots the expansion with a zealot just before two creeps morph into sunken colonies. sends a group of 9 zealots south to deal with the situation. When they arrive they face eqaul number of zerglings and two sunkens, and charges the expansion. sees the opportunity to make an attack on main base, since the protoss forces are busy destroying the new expansion. Two groups of hydras rushes straight through the holy temple ground (without saying a singel pray! Damn those unreligious youth hooligans!) When they reach the ramp, only five zealots are present to defend the base. zealots are easily killed bye the lethal spittle from the seemingly rather pissed off hydras. Yeah, those hydras really think they sooo cool, walking around spitting people right up their faces... moves forward and starts destroying the natural expansion. At the same time as the zealots destroy the 6 o'clock expansion the hydras make their way up the ramp leading into 's main base. Meph's getting owned... When reaching the higher ground they dont spot any defending units! But wait a second, suddenly interceptors from 's carriers darkens the sky above the hydras. Three carriers do their best to save the base by using their superior range. Unfourtunately for , only one of the three carriers have had enough time to load up the full capacity of eight interceptors. Because of the huge army of hydras and lack of interceptors, manages to shoot down all the interceptors. The zealots from the now demolished expansion at 6, meet more hydras at the entrance to 's base. zealots fougth bravely, but not even the courage and resolution of Tassador would have helped against twice as many of 's hydras. proceeds deeper into 's main base and quickly starts razing all the buildings. Seeing this, concedes the game with a "gg".

The final scores are as follows:
Final scores

Winner:

What have we learnt today?

Well, here we are again: one person who is happy because he won, one unhappy because he lost, and one observer going on about all the great stuff he would have done if he had played the match... know the feeling?

1. Corsair rush can be really effective against a zerg who expands fast.
If the zerg goes for lair and spire, u are almost guaranteed to reach corsairs before he has got mutas. Of course, if he goes hydralisk den first, the rush will probably fail. But my inadequate experience tells me that a zerg that gets his natural, quite often goes for mutas first.

2. Not scouting your opponent can be very devastating.
Djingis~Khan would probably have discovered the early assimilator if he had sent an early drone. A somewhat later scout would have revealed that Meph's defence was very weak. With this knowledge, perhaps Khan would have been able to overrun Meph or atleast been able to defend against the corsairs.

3. U need to have a distinct plan for the game.
A player named Icegod once wrote a somewhat unusual article about starcraft/broodwar strategies (it can be found here). Instead of describing buildorders for different matchups, which can be found at any starcraft site, he focused his article on things like handspeed, micro/macro and other stuff. Among many things, he wrote that it's very important that u always have a plan for the game. If u suddenly don't know what to do next, you're most likely going to lose the game because of your passivity. In starcraft it's very important to think ahead, trying to predict your opponents moves as well as planning your own moves. In Meph's case, it was quite obvious he couldn't decide what units to focus his production on. I think this was what in the end made him lose the game, in spite of his advantage in the early game thanks to the succesful corsair rush.

Well, I hope u enjoyed reading the report, I sure enjoyed writing it. I appreciate all feedback u may have, (good and bad) so that i can improve my writing skills. But please have in mind that this was my first battlereport. =)

C'ya!

/Zense


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