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Bunkerless CC positioning guide
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Author:Heartcutter
IP:adsl-63-XXXX
Date: 05/06/00 07:05
Game Type: Starcraft
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Lifetime Rating for Heartcutter: 7.5238
Heya,

Well, bunkerless works fairly well and I've had repeated questions regarding building placement. I wanted to put this up to let people see how the exact placements should look.

This is on Lost Temple, but you should be able to adapt this to any map.

All of these builds assume that I wall in my ramp. Picture 1 is a properly done wall-in.

Picture 2: 3:00 start

This is one of the more challenging locations. I've illustrated a Heavy Metal build in conjunction with a bunkerless CC. As you know, there is no academy present (but I have Comsat. Just bear with me.) so the 3rd depot you construct during the game would be the #1 on the picture.

Picture 3: 9:00 start

This layout is a bit more challenging. Because of the space the Comsat takes up, you have to carefully estimate where to put the academy. Here's the trick I use; after I place the depot marked #2, I go directly down, leaving enough space for another depot (or turret, for that matter). It works out perfectly.

Picture 4: 12:00 start

This one can be a pain, because SCVs exit directly down. You're going to have to take this into consideration when you're buiding this. I generally get an SCV stuck on this one, so don't feel bad if you do also.

Picture 5: 6:00 start

Frickin' easy as pie. My mother could build this.

Good luck, and may your SCVs never get stuck.

-HC

























Battle Shots!

All terrans should be doing a wall-in by now. It's just plain smart. This one won't let zealots in. BTW, you should also wall-in against zerg, but that's just my opinion.


3:00 start


9:00 start


12:00 start (bleh. Terrans hate 12:00)


6:00 start

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