As you can see from the above image, Voodoo(yellow) was Zerg at 9, and Puffs(white) was Protoss at 12.
Voodoo immediately sends his ovie to the nearest base (south), and continuously pumps drones until 9. Then he
makes an overlord, and when the overlord is done he hatches two more drones while sending one drone
from his minerals to an early expansion. Then he starts a pool, another hatchery next to the one on
his natural, and secures his expansion with lings and a couple of sunkens.
Puffs starts with pylon, pylon, gate and another gate.
They continue building up with Voodoo continuously making his expansion and Puffs pumping zealots.
They then both start gas. After mining some gas, Voodoo starts a hydra den and an evolution chamber.
Protoss makes an immediate core after the assimilator, and starts a citadel for temps. He then
starts a forge, and secures his choke with some cannons. After the cannons he starts an archives,
and then he expands to his natural. Voodoo upgrades to lair.
I will now note Voodoo's overlord spots. He has many throughout his base, and one at the middle
of Puffs's base and the northwest island expansion so he can spot an expansion. Voodoo now has
his natural running and he starts another hatchery at the top of his ramp while continuously
pumping hydras. While Puffs is securing his natural with cannons, Voodoo starts another evolution
chamber and sends his drone to the south main getting ready to expand. Interestingly enough,
the drones just sits there, and a probe from Puffs, also planning to expand there just happens
to arrive right when Voodoo starts a hatchery. 
Immediately Voodoo sends about a dozen hydras to secure it while Puffs starts a robotics
facility and another forge. Puffs is now pumping goons with some templars for storm. Puffs
starts an observatory, and another gateway from his two running bases. Voodoo starts a spire,
and a queen's nest. Now, Puffs getting bored, decides to attack with his army of goons, zealots,
and about six templars.
The first battle has begun. Although Voodoo has a lot more units than Puffs, Puffs's units and
his storming skills will make it a very close battle. Puffs goes for the main, and Voodoo allows
Puffs to hit him a bit while the hydras at his southern expansion come. His storms blow away
most of the hydras, and most of the units at his main are mutilated. Although the Protoss seemed
mightier, the extra hydras and the flanking allowed Voodoo to just barely survive with just about
a control group of attack units left.

After that ridiculously close call, both once again start building up. Puffs starts four more
gates, making his total 7. Puffs then starts a Robotics Support, and another forge. Voodoo starts
a Hive, and another evolution chamber. Voodoo is going straight hydras for now. Both players
are really into upgrading...

Toss on top, Zerg on bottom. The Zerg melee upgrade isn't upgraded fully yet however.( The picture
shown is Zerg missile attack). Toss now expand again to the east main this time, and secures it
with many many cannons.
Voodoo on the other hand..does what I like best, gosu ultras.

Yes, he did have an ultralisk cavern which he started right after his lair was completed. He also
upgrades his Spire into a Greater Spire, as both player's main starts running out.
Time for a minimap update:

As you see Zerg has three bases running and his gathering his hydras near the middle left. Puffs
has just starts an expansion at 3, so now they both each have 2 expansions. They continue building
up for a pretty long time from here...
Now that I showed you the minimap, it is time once again for an attack! Yes Puffs is on the offensive
again, but this time with those bastard reavers. They gather near the top of Voodoo's second natural.

As you see his hydras just surround Puffs's army, unknown to Puffs. But don't think this battle
will be won easily. Protoss makes his move and starts his way towards the Zerg main. Although
many hydras try to stop them, they ultimately fail due to gosu storm and royal scarabs.
But wait! What is that I see in the distance? Ultralisks! Yes! Ultralisks! Those bad boys
have come to clean house, and clean house they do.

With a little help from reinforcement hydras, they once again narrowingly survive. Protoss is now
pumping goons. At this time Puffs feels just a little more would get Voodoo over and he expands
to the top left island. Both players build up until it happens...Voodoo maxxed out.
So, obviously, it is time for the Voodoo to be on the offensive isn't it? And with 200 control of units to
fight with, who wouldn't win? So after sending some suicide lings to see how the base is, he
starts his attack.

Red and blue, red and blue. Wave after wave of goons and hydras are killed in this bloody battle.
For a while it looks as though this might finally win Puffs over, but the goons and cliff are
holding strong. By this time, Voodoo's natural runs out, so with only one base running, he is forced
to expand to south's second natural. The hydras seem confused whether to attack the natural or
the main, and after all is said and done, all the hydras are owned. A couple ultras do leak in,
but the freshly made goons just barely kill'em.
So now Voodoo only has two bases running, and Puffs has three. Now Voodoo, very frustrated, is
sending waves of lings to Puffs, hoping that lings > goons is a very true statement.

Well it doesn't work very well, and both players are back to building up. Voodoo are running low
on resources now, but Toss are severely injured. Zerg takes the south main's natural. Voodoo decide that a different approach,
and some harassment is needed, so he drops about three control lings. They are owned by goons, but not before
they destroy a nexus, gas, and a forge or two. Voodoo is now building mutes and lings. He drops
some more lings at the right expansion, and owns it but then gets own by running into cannons
on the way home. Puffs also expands to the other island and is getting some temps. Now a funny
thing happens. Voodoo wanting to harass, sends his control group of mutes to the main, but to be greeted
very harshly. Quickly retaliating, they go to the top left island for refuge, only to be greeted
by a row of cannons...

Despite that unfortunate accident, Voodoo is now taking control of the game. He discovers the lower right island expansion, and
takes it with about 8 mutes. Puffs, still not having air, is not being able to do much anymore. Some
fresh guards take the top left island expansion, and Voodoo expands to the three o clock natural.
Now that Puffs has no more running expansions, Voodoo builds an army and sends a mixture
of mutes, hydras, lings, and ultralisks to put an end to Puffs.