Welcome to a Hexagone battle report by IG_Parchandri:
wookie919 vs. ~ghost
Introduction: This is a report on a game I observed on the AUS-1 fsgs server
last weekend. Wookie919 is a good friend of mine in RL, ~ghost is one of the
better half of players on the AUS-1 server. (I've played him TvT a couple
times, I think.) Wookie's best race is Protoss, and ghost~ is exclusively a
Terran player. So it will be no surprise to hear that the matchup is PvT,
and of course it took place on the Lost Temple (unmodified version).
Initial game:
Wookie919 picked brown Protoss at 9:00 while ghost~ landed a red command centre at
3:00 and the game was underway! The start of the game was interesting
because ghost~ did not opt for a wall-in. Possibly this is a sort of anti-anti-heavy
metal tactical decision on his part. It would also be a perfectly fine play
against Zerg or Terran, so possibly it is a standard game plan for him. Here is a
picture of his building placement.

I think his build order was 8 depot, 9 or 10 barracks, gas ASAP, and then
another depot since he was making 4 marines as an initial defensive force. A factory
soon followed in order to pump out the machines with which he would spell Protoss doom.
This is a sound enough defence to hold against up to perhaps 3 or 4 zealots
with good micro, but such a pitched battle would not be to the Terran players
advantage, as it would cost him valuable time, SCVs, and resource flow. On the other
hand having his buildings nearby is good for purposes of defending his construction
SCVs from harassing probes, it negates worries of counter-wall-in pylon rush, etc.,
and he wastes less time walking his SCVs all over his plateau. Finally the wall
of buildings accumulated near the command centre gives a nice defence against drops
later on.
In the meantime, Wookie was either been going for a goon rush, expecting a wall-in,
or fast dark templar tech. (He hates reavers, trust me, it's not them.) Probably
templar, since he hates goons too, and he's always keen to get zealot speed. His
build order is pylon at 8 control, scout with the probe that places that
beacon, gateway at 11 control, followed by an assimilator and a cybernetics core.
Wookie's scouting probe reveals the lack of a wall-in, to which Wookie's response is:
"No wall-in? werid". Seeing this, he decided there is no good reason not to try
an attack with his first zealot. It's only about this time that ghost~ bothers
to scout out Wookie's position, sending a brave SCV off on this dangerous mission.
The SCV in question observed the emphasis on technology, and then left with a probe in hot
pursuit.
My minimap suggests it ran away, eventually got
stuck by the minerals at the 6 o'clock natural, and was murdered by the probe
chasing it. Poor guy. :(
As the zealot left, wookie began warping in another gateway,
a citadel of Adun, and a third pylon. Then his zealot arrives at the Terran base.
The zealot
resisted the urge to kamikaze as many marines as possible, and instead
calmly wandered around the command centre to have a look at the mineral line,
oblivious to the hot shells zinging off his personal shields. He continues
the harmless jaunt until his shields wear out, then he heads for home,
causing me some amusement. The marines also laugh and let him go, and the
zealot makes it away with 24 hp. The
first factory finished. Also wookie began researching leg speed for his zealots,
and the expected templar archives began the warp journey from elsewhere on Aiur.
Early chosen tech stage game:
The troop counts are now 3 zealots and 2 dark templar against 2 vultures,
8 marines and a tank, as Wookie makes a move. Both players are getting detection
and upgrade capability, with a forge and engineering bay building as Wookie sends
a pair of assassins to see
what they can see. The Terran troops gather at the top of the ramp to their
plateau, where a SCV begins constructing a turret.
The two players having drawn the furthest positions on the map, the turret is done
by the time the dark templar
attempt to casually wander into the Terran base. The first dark templar up the ramp
yells as it vaporises, the second gets the message and retreats in time to save its
skin. Ghost~ now starts laying spider mines about the choke point of his gully as a
defence against the melee troops of Wookie and as preparation for taking his
natural expansion. The second dark templar retreated only a little ways, so it
sees this activity. Wookie is sending reinforcements too. Three vultures are
sent out to scout out the map, and possibly inflict a little damage. One goes
North check out the main at 12:00, the other
two run afoul of Wookie's reinforcements in the middle of the map and die, doing
little damage.
 Now ghost~ is still
working towards taking his natural, and he has started building
a turret in the choke of his gully, and he moves his troops down from the top of the
ramp. A short battle ensues when Wookie sees this and sends his surviving DT in to take
out the putative turret. Is somehow makes it past the spider mines.
Unfortunately, it is being built just in detection range of
the turret on top of the cliff. This DT is also killed, taking the lives of the SCV
and two marines with it. The vulture at 12:00 lays some mines at key points for
surveillance. Ghost~ Then starts a command centre at his natural expansion.
There is a pause in the action as both sides strive to gain an advantage without
combat. Ghost~ bolsters his defences with a bunker at the choke, and more units.
Wookie warps in a nexus at his own natural, starts upgrading weapons
at his forge and plants a third gateway for his favoured unit, zealots.
Minimap:
He makes a high templar too, out of habit he told me later, but this makes sense
because of the number of infantry he saw at his enemy’s choke in the last battle.
Ghost~ sets his natural running with SCVs and builds a third factory, a starport,
and keeps up the production from his barracks and existing factories.
Soon ghost~'s vultures are scooting around the map, laying mines, and poking fun
at the slower Protoss troops which are stationed well outside the Terran choke.
Wookie feels the need for resource advantage, and decides taking the main at 6
would be a good idea. He also plonks down another gateway for good measure.
Soon ghost~ is building another factory, a science facility, and
a third command centre for floating to the South-east island. He forgot to
do that floating bit for a while, unfortunately. Wookie is wary of the
possibility of a turbo-newbie, so makes a robotics facility, and
even a robotics support bay, for the speed upgrade? No, this was an accident.
He didn't even remember he made it after the game.
Unfortunately these buildings never had a great affect on the game.
A few psi-raids would have been very nice. Ghost~'s first starport pumped out a wraith,
which went scouting about the islands. Ghost~ built a second starport and
a control tower at his first for more wraiths and cloaking ability.
He also builds an armory for upgrades to his fleet of vehicles.
Chosen tech established game:
But what about action you may ask? Well, finally here it comes. Ghost~ sent his
scouting wraith to check out the main at 6, and what should it find but a busy
little probe trying to warp in a nexus and supporting buildings? There is
already a pair of cannons at the ramp, too. Ghost~ immediately orders
his vultures to cover the map outside the 6 o'clock natural gully with
spider mines and sends an SCV to set up turrets, nervous of interference from
DTs. The wraith kills the probe, but not before it could start warping in a
cannon next to the nexus, which kills the wraith.
Finally, ghost~ moves out his army of tanks, vultures, and a science vessel
for spotting and detection. Unfortunately, he is concentrating on getting
his base running smoothly, and his attack is a very slow, laid-back
affair. A few zealots tried assaulting the attacking army, but they were taken out
by spider mines before they even get close. Tanks siege and begin pounding
on the cannons at the top of the ramp while vultures place yet more mines in the
rear, and a science vessel spots for the tanks.
Minimap update:
So what should Wookie do? He
might just be able to take out this attacking force with his entire army,
but he is worried by the number of mines he is encountering.
But since all those mines were at 6... (and so is ghost~'s army...) Wookie attacked
ghost~'s main!
This attack was a bit of a fiasco for both sides; embarrassing for ghost~
because he isn't prepared to defend against it, and to wookie919 because not
bothering to micro his troops let far more of them die to mines than ought.
Wookie's assault force initially consisted of 3 high templar, and about 18
zealots, but this was quickly cut down to about 8 zealots.
He had not made a dragoon so far this game, by the way, but now he orders
a couple at his gateways. The remaining 8 zealots
tore through the defence of turret and bunker. The troops which were
rallied at the top of ghost~'s ramp roll down to take out the invaders,
but themselves die in quick fashion. Ghost~ has no choice but to recall
his main army from 6 o'clock.
The battle rages on for a couple more minutes
with enraged SCVs and tank drivers turning the tide of battle, and
eventually the zealots are dispatched, but they did far
too much damage, killing most of the workers at ghost~'s main mineral field,
and saving Wookie's new expansion to boot. Wookie919 did send some
reinforcements in the form of a few dragoons, but they died without
doing much damage. Still, ghost~ now has a cc floating above the South-east
island, which he shortly lands. Trying to completely outpower ghost~, Wookie
begins taking the 12 main. Ghost~ of course can see this thanks to the
mines he left there, but isn't in position to respond just yet.
Now, unbeknownst to me, all this time, a lone siege tank left behind when
the rest of the army was recalled to defend ghost~'s base
had been beating the expansion at 6 into the ground. Wookie sends a few
more zealots to kill that tank. What they find along the way is a
bunch of spider mines and three turrets, which fall, along
with most of those zealots who found mines. Finally a few zealots
cut down the tank in time to save the nexus. Ghost's presence in the map
has been limited to his main, his natural, and the island,
which he finally begins beturreting. Wookie has teched to observers
at last. He doesn't scout much with them though, he has them because
of the cloaking wraiths which ghost~ now has half a dozen of.
Ghost~ may have had a slight build-up of funds at this point, because
he was still pumping out the units even as he rebuilt. Unfortunately
he didn't really start mining that island expansion. After a minute he starts
a press across the map towards Wookie's natural expansion. Their forces
meet in the middle of the map.
Zealots charge blindly into spider mines,
and then die to the combined fire of tanks and vultures, as the dragoons
race to catch up. Finally Wookie gets a good storm in on the Terran troops, but
4 tanks and 3 wraiths have survived, and are reinforced with vultures which
charge ahead and dispatch a few high templar which were standing around
in the middle of the map. Support SCVs repair tanks and the Terran forces pause
to await more reinforcements outside of the gully's mouth.
Wookie's production had slacked off, so he tried to catch up by pumping
zealots.
Ghost~ secured his tentative hold on the map by laying mines absolutely
all over the place. Then his vultures moved to support the force
at wookie's gully mouth. Zealots charged! Spider mines did their deadly work
for the umpteenth time. Wookie lost so many units to spider mines in this
game, something he could work on in the future. If he could be bothered. The
zealots forced the troops back to the centre of the map before giving their
all as a new wave of tanks came along. Ghost~ made good use of defensive matrix
to prolong the life of his troops. Finally ghost~ started leapfrogging tanks
into wookie's natural.
Expansion update: Wookie had some probes working at both 6 and 12 at this time.
He had also added a pair of gateways to 12, which would be invaluable in case
of strong containment at his main. He is good at using his Protoss ability to
run units about the map where ghost~ can't move to counter them without taking
bad casualties. Both players mined their mains out. Ghost~ did not,
however transfer his SCVs from his main to his natural or anywhere else.
Furthermore, he only had 5 SCVs at his island expansion, and 3 of them are sitting
idle. Both players had a good number of peons at their natural, although in Wookie's
case, not for long.
With the few defending dragoons at wookie's natural out of the way, ghost~ charged in
and lit into the nexus, finally. A shuttle watches idly by. I think wookie used
it at some point for ferrying zealots to the enemy troops so they'd take
less damage than they would walking around. Wookie adds 2 more gateways
to his main at 12. Ghost~ finished off the natural at 9, and started
laying spider mines up the ramp towards all those precious tech buildings.
Also he moved a force towards wookie's new base at 12, which is
currently guarded by 2 cannons and 4 goons. Now as ghost~ moves his tanks
up the ramp at 9, wookie strikes back with a force of about 8 zealots, an
observer and 5 goons, which almost eliminate the incoming army. A few
sieged tanks in the gully survived, but they can't last long without
more support, and certainly aren't going to press on any further right now.
Simultaneously, wookie attacked the army near his expansion at 12 as well!
The Terran forces were routed. Wookie tried to press his advantage with a few
dragoons waltzing into tank fire at ghost~'s gully mouth.
That didn't go very well though.
Endgame:
Finally Wookie919 made a stargate and a fleet beacon, is he stooping to carriers?
No! He was obviously fed up with the wraiths and d-matrixing science vessels
he is encountering in the battle field, for he chose to make scouts. The fleet
beacon was immediately used to upgrade scout speed. These scouts also did very
well at cleaning out the remaining tanks which are camping in the natural at 9.
Ghost~ made one more futile attempt to attack wookie's expansion at 12.
Futile, I said. Yes, observe the minimap:

Wookie counterattacked ghost~'s main again. Ghost~
barely held off the attack once again, but this game's outcome was no longer
in doubt for wookie had taken the natural at 6, ghost~'s natural was almost
mined out, and he still had hardly any SCVs at his island. There is no way
he could catch up in resources with wookie now, who has 8 gateways pumping.
Wookie has enough troops to counter anything ghost~ can do. This is now
demonstrated: as ghost~ pumps SCVs at his island he makes a last desperate move
to secure his mineral natural. Unfortunately this is really not easy to defend,
being so open. A lone observer spied the new development, and Protoss troops poured
in to quell ghost~'s last hope.
Good game.
Afterword:
Wookie919 told me today he played another game with ghost~. And guess who died to an
8 zealot rush.
Moral of the story: wall-ins are standard for a reason. :)
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