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1 vs 1 @ Lost Temple
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Author:Pez
IP:AC9C0772XXXX
Date: 02/18/02 12:02
Game Type: Starcraft
Labels:none
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Report Rating: 5.0, # of Ratings: 1, Max: 5, Min: 5
Lifetime Rating for Pez: 5.0000
Prelude:
Just for starter's, this is my first battle report here, but not my first report ever written. Just to explain a little about me, Pez, I've been playing Starcraft for 4 years on and off. I'll try to write a battle report every week for now on, and just to start off simple because I am using a laptop, I will keep it HTML only. I'm really not expierenced with a picture editor or anything like that. So otherwise, onto the match up. This is a 1 vs 1, with two unknown decent player's; Rice)Love and myself, iPez. During this report I sha'll state Rice)Love as "Rice" and myself as "Pez". We both randomized, and I ended up with the strong Protoss, while he was with the quick Zerg.

Setting:
The map that has been chosen was "The Lost Temple", the Blizzard ladder usual. Most likely the most popular map, except the ultra newbie favorite; Big Game Hunters. Lost Temple is a 4 player map, with the starting locations at: 12:00, 3:00, 6:00, and 9:00. Rice ended up at 6:00, while I was at the 9:00 base. This could be a key game of rushing.

Detailing of Game:
We both sent our peon's to the mineral patch 2 by 2. Pez formed a pylon with 7 Probes, while Rice morphed an overlord when he was maxed with 9 Drones. We both were going in different directions right now while Pez created a gateway on 8, and Rice spawned a Hatchery at his natural right when he got 300 minerals.

Pez created a zealot, and an assimilator with a few amount of probes, around 15. After Rice had about 15 Drone's he created a Spawning Pool, and his hatchery formed at his natural. He created 3 creep colonies and sent half the Drone's down to the natural. His Spawn formed and he morphed the creep colonies to sunken colonies. Rice had the advantage as of now with the expansion and colonies protecting himself.

While Rice was busy with all this, Pez wasn't just sitting there. He created a Cybernetics Core, 3 Gateways, and 2 Robotic Facilities. Also, with an army of 5 Zealots, 3 Dragoons. After noticing Rice has expanded, Pez sends a probe down to his natural, along with his army. Pez creates a pylon, a forge, and 3 cannons along with a Nexus.

Now Rice has a double Lair going, and also 3 other Hatcheries with a Spire. He has a large army by now with 7 Mutalisks and 24 Zerglings. He sends his Mutalisks to the bottom left corner of the map, right below Pez's base and his Zerglings out to the all-mineral expansion infront of Pez's base. He sent in a zergling and notice the cannons and some Zealot's on the bottom while some Dragoon's were on the high ground. Rice thought this was a good oppurtunity to capture and sent in his Mutalisks to Pez's probes, but was surprised by 3 cannons and a Dragoon sitting right in the middle of his mineral line. Rice lost 3 Mutalisks and pulled back, but also had sent in his Zerglings to the front. They were quickly destroyed by the cannons and Zealot's because he did not upgrade Zergling Adrenalines.

While being attacked, Pez was getting busy and added a Citadel of Adun, upgraded Leg Speed, and a Templar Archive. Now he had a large enough army which can probably destroy Rice, which was with: 5 Zealots, 5 Dragoons, 2 Reaver's, and a High Templar with Psi Storm. He loaded a shuttle with the 2 Reaver's and got ready to drop on Rice's mineral patch. He sent theh rest of his army to the choke of Rice's natural. He went up against a mass zergling attack, but with two well-placed Psi Storm's and he destroyed them all while losing one Zealot.

The game was now in the hands of Pez, and took out Rice's natural with ease. Pez dropped the Reaver's into the unprotected mineral patch of Rice and easily took out the Drone's, while the rest of the army destroyed the remaining buildings.

Each player exchanged a "Good game" saying and Rice left before death. Pez looked down in the beginning, but with a bad attack by Rice left Pez with an easy win.

Lesson's Learned:
-Alway's pull back your army if you are sure you will lose.
-Remember to protect your Peon's, they are the most important unit!
-Reaver's over power almost all Zerg ground unit's.
-Use spell's, Spawn Broodlings against High Templar's.


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