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| Lost Temple Rollercoaster | | | Author: | | | IP: | XXXX | | Date: | 06/29/99 10:06 | | Game Type: | Starcraft | | Labels: | Starcraft(1) | | Report Rating: , # of Ratings: 4, Max: 10, Min: 9 Lifetime Rating for Skyblade: 8.3333 |     |
Lost Temple
Rollercoaster
Information
Map: Lost
Temple
Teams:
SkullCrasher - Protoss,
Bottom Middle
`Mental~Case` - Random
Protoss, Right Middle
vs.
AeroDemon_IE - Protoss,
Top Middle
RogoshEagleEye - Random
Zerg, Left Middle
Before the
game
Before the game, SkullCrasher and AeroDemon both chose protoss, while the
other two players went random.
Early Game
All three protoss started out
with a standard build order, pylon then double gate. RogoshEagleEye however, chose a more unique
build, grabbing an extractor and spawning pool simultaneously.
Around the same point in time, all three protoss sent probes
to scout their enemy, providing them with valuable
information. Soon after all three protoss had finished their
two gateways, RogoshEagleEye upgraded
to Lair, morphed a sunken near his minerals and morphed a
hydralisk den all at once. At this point, RogoshEagleEye had only a few zergling and a
sunken for defense and seemed ripe for an attack. While RogoshEagleEye grabbed a few hydralisks,
AeroDemon and SkullCrasher warped in a forge, while
`Mental~Case` opted for a
cybernetics core and then a forge. Next, SkullCrasher began to seal off his natural
expansion with several cannons and a couple zealots. At this
point, `Mental~Case` chose to put
cannons at the top of his ramp, supported by a few zealots.
With their bases relatively secure, SkullCrasher and `Mental~Case` decided to probe RogoshEagleEye's defenses with a combined
force of six zealots. When RogoshEagleEye's overlord spotted the
intruders, he sent his small force of four zerglings and two
hydralisks to attempt to intercept the enemy at the ramp. He
was not quick enough however, and the siz zealots made short
work of two zerglings before RogoshEagleEye was forced to retreat to his
sunken. Due to exceptional unit control by RogoshEagleEye, he was able to repel the
attack by using a hit and run technique with his hydralisks.
The attack was not a complete failure however, because `Mental~Case` was able to destroy RogoshEagleEye's extractor and slow down his
income of vespene gas temporarily. With the attack repelled,
AeroDemon's army of four zealots now
diverts it's attention to `Mental~Case`. SkullCrasher has his expansion well
defended with four cannons, but `Mental~Case` was not as prepared for an
attack at this point. AeroDemon made
a smart move and ran past `Mental~Case`'s defenses at his ramp,
gambeling that there would be no interior defenses. The move
payed off and AeroDemon's zealots
were able to attack defensesless probes while `Mental~Case`'s own zealots struggled to
catch the intruders. AeroDemon was
able to prolong his attack by skillfully dodging enemy
zealots, but eventually died to `Mental~Case`'s superior numbers. By now,
RogoshEagleEye has a pair of lurkers
and agrees to help put pressure on `Mental~Case`. With deminished forces from
the first attack, `Mental~Case` was
not able to stop the second wave, consisting of lurkers and
zealots, from running past his ramp defenses yet again.
Because `Mental~Case` had no
detection past his ramp, once the lurkers passed his perimiter
defenses, he knew his main was going to fall. Even though,
`Mental~Case` was able to fend off
the small group of enemy zealots, RogoshEagleEye's lurkers were taking free
hits at his buildings and would eventually raze the
base.
 Here,
RogoshEagleEye's lurkers rip apart
`Mental~Case`'s
base. With `Mental~Case`
effectively neutralized, AeroDemon
warped in a templar archives to help aid in destroying SkullCrasher's growing number of troops.
SkullCrasher however, warped in a
robotics facility and finally warped in a nexus at his secured
natural expansion. At this point, `Mental~Case`'s main base is slowly being
destroyed by a pair of lurkers, so he wisely decides to expand
to his natural expansion which is still protected by a pair of
cannons at his ramp. Now, RogoshEagleEye is producing hydralisks,
while AeroDemon has produced a
sizable army of dark templar and dragoons. SkullCrasher warps in a templar archive
and an observatory while his opponent's armies grow
increasingly stronger and his ally is on the brink of
elimination. With `Mental~Case`
crippled, AeroDemon's dark templar
and dragoons along with RogoshEagleEye's hydralisks rendevous
outside SkullCrasher's natural
expansion. As RogoshEagleEye morphes
several hydralisks into lurker for the coming attack, he also
expands to the top middle all minerals expansion to the left
of AeroDemon's main base. AeroDemon also takes this opportunity to
expand to his natural expansion. As the game presses forward,
SkullCrasher is contained, `Mental~Case` is crippled and the time
seems right for a decisive victory for RogoshEagleEye and AeroDemon.
Middle Game
SkullCrasher has other ideas however, and
sends a lone templar to visit RogoshEagleEye's base. As the templar
unloads, he immediatly casts a psi storm over a clustered
group of drones, crippleing RogoshEagleEye's economy. As a result, RogoshEagleEye sends his hydralisks camped
outside SkullCrasher's expansion to
help defend against a similar attack which would never come.
AeroDemon now warps in a robotics
facility which would allow him to produce reavers, perfect for
eliminating SkullCrasher's massive
static defenses. With the absence of RogoshEagleEye's hydralisks, SkullCrasher feels that now is his window
of oppurtunity as he unleashes a psi storm on the enemy
troops, prompting them to charge his position. Due to several
well placed psi storms, SkullCrasher
quickly outnumbers his opponents with his sizable dragoon
army.
 Here,
SkullCrasher unleases deadly
accurate psi storms that turn the tide of the
battle. At this point, `Mental~Case` is down, but not out, due to
his allies recent victory. Failing to use his lurkers in the
main attack, RogoshEagleEye loads them
into his nearby overlords and drops them on SkullCrasher's largely undefended main
base. RogoshEagleEye's placement was
less then perfect however, and he was forced to unburrow and
relocate after burrowing in range of one of SkullCrasher's few cannons. The lurkers
remain unconsested for quite a while and are able to do
significant damage, but are not able to raze any buidlings
before SkullCrasher sends his
dragoons, aided by an observer to dispatch the enemy lurkers.
Now, the future is looking better for SkullCrasher and `Mental~Case`. `Mental~Case`'s new base at his natural
expansion is coming along well and he now has rebuilt several
vital buildings such as a gateway, forge and cybernetics core.
SkullCrasher is also doing well as
one of his probes courageously constructs a base at the bottom
right island expansion under the careful watch of one of RogoshEagleEye's overlords. As AeroDemon quickly rebuilds his army, RogoshEagleEye is not producing troops as
quickly mainly because he has only one hatchery at his main
and one at his expansion. He has also devoted most of his
reources into climbing the tech tree, expanding and morphing
drones. By now, SkullCrasher has
quickly fortified the bottom right island, while AeroDemon and RogoshEagleEye missed their window of
opportunity to raze the expansion. RogoshEagleEye makes up for this however by
expanding to the top left island, while AeroDemon decideds to forego an attack on
the bottom right island and instead attempt to finish off
`Mental~Case`. AeroDemon's dragoons preform well along
with his timely reaver drop, ensuring that `Mental~Case`'s base will fall before he
is allowed to get back into the game.
 Here,
AeroDemon's reavers destroy `Mental~Case`'s probes and eventually raze
the base. Seeing that AeroDemon can handle `Mental~Case` by himself, RogoshEagleEye expands to his natural
expansion. Fearing elimination, `Mental~Case` manages to escape a probe
and build a lone pylon at SkullCrasher's natural expansion.
Meanwhile, SkullCrasher notices
RogoshEagleEye's new expansion and
sends his entire army mass outside the developing expansion.
Enroute, SkullCrasher diverts
several of his troops to `Mental~Case`'s base in an attempt to
allow `Mental~Case` to be effective.
SkullCrasher was unsuccessful in
defending `Mental~Case`'s base,
forcing `Mental~Case` to attempt to
rebuild back at his main. RogoshEagleEye and AeroDemon time their attacks perfectly and
are able to sandwich SkullCrasher's
dragoon army outside RogoshEagleEye's
natural expansion, quickly eliminating them. Undaunted, SkullCrasher steps up his production by
adding another gateway, bringing his total to four. SkullCrasher quickly amasses sixteen
dragoons which he sends again to RogoshEagleEye's natural expansion. This
time, the attack is a success and all of RogoshEagleEye's army is eliminated.
 Here,
SkullCrasher's templar skills allow
him to raze RogoshEagleEye's
expansion. The victory is short lived however, as
AeroDemon's dragoon army quickly
finishes off the depleted army. Now, seeking to finish off the
persistant `Mental~Case`, AeroDemon drops a pair of reavers on his
new expansion. Now, `Mental~Case`
loads up his last remaining probe and sends it to the top left
island, hoping to expand there. `Mental~Case`'s probe is killed however by
RogoshEagleEye's hydralisks, sealing
his fate as an observer for the rest of the game. Now, RogoshEagleEye morphs in a spire and his
first evolution chamber at his top left expansion. At this
point, `Mental~Case` has only a
single pylon keeping him from elimination and the tide is
starting to favor AeroDemon and RogoshEagleEye once again.
Late Game
With AeroDemon sustaining heavy losses in his
razing of `Mental~Case`'s base,
SkullCrasher decides that the time
is right for an assault on AeroDemon's previously uncontested
stronghold. As SkullCrasher's
dragoons start their assault on AeroDemon's base, AeroDemon recognizes that he is no match
for SkullCrasher's huge dragoon and
high templar army and proptly resigns from the game. RogoshEagleEye now decides that he'll need
guardians to fend off SkullCrasher's
might ground army and upgrades to hive. Now, RogoshEagleEye begins morphing mutalisks at
his island expansion while morphing constant hydralisks at his
other two bases. SkullCrasher's
troops however, wasted no time and left AeroDemon's abandoned base in search of his
last opponent. RogoshEagleEye for some
reason did not defend his ramp, allowing SkullCrasher's large dragoon and high
templar army to move into striking position uncontested.
Spotting the advancing troops with his overlord, RogoshEagleEye sent his seven mutalisks to
help defend his main base. Unfortunately, RogoshEagleEye's mutalisks engaged the
massive army and perished before they could be retreated. Now,
SkullCrasher easily razes the main
zerg base, encountering little resistance.
 Here,
SkullCrasher easily dispatches RogoshEagleEye's main base on his way to
victory. SkullCrasher
now has stepped up his production even more, operating out of
six gateways and warping in four stargates and a fleet beacon
to help aid his assault on RogoshEagleEye's top left expansion. This
assault would never come however, because upon the razing of
RogoshEagleEye's undefended top middle
expansion, RogoshEagleEye resigned,
bowing to the superior play of SkullCrasher and `Mental~Case`.
Lessons
Never give
up - Even though `Mental~Case` made a mistake and was
cripled early, he was able to divert much of his enemies
attention away from SkullCrasher,
allowing him to concentrate on attacking rather than
defending. AeroDemon on the other
hand surrendered as soon as his base became under attack. Had
he fought it out, he probably would have still been
eliminated, but he would have bought some time for his ally.
Instead, RogoshEagleEye was caught off
guard with very few troops.
Resources
are good only if you spend them - RogoshEagleEye had only three hatcheries the
entire game. With the number of expansions he had, RogoshEagleEye should have had atleast two
hatcheries at his main, three probably would have been just
right. As a result of a lack of production facilities, RogoshEagleEye was not able to rebuild his
army as quickly as SkullCrasher and
his six gateways were.
If something
works, stick to it - Both RogoshEagleEye and AeroDemon had transport capabilities, but
only once did one of them drop on SkullCrasher. RogoshEagleEye's lurker drop was successful,
and if they continued to drop on SkullCrasher he would have been forced to
divert some of his attention to defending his main base, which
would have perhaps led to a different outcome.
- Skyblade
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