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Nafarias Sez #4 - Part Two - "When Clan EOTL Attacks!"
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Author:Nafarias
IP:216.169.XXXX
Date: 05/30/02 07:05
Game Type: Other
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Report Rating: 7.0, # of Ratings: 1, Max: 7, Min: 7
Lifetime Rating for Nafarias: 6.8889
PART TWO of Nafarias SEZ #4! Clan EOTL on a rampage!

This is part two of Nafarias Sez #4. You don't even have to have read part one in order to understand what is going on, but part one has a great 'trainer' for understanding TFC and all about how it works. If you want to gain the benefit of my knowledge, or just want to entertain yourself with a refresher, please read Nafarias Sez #4 Part One.

Okay - here we go. This match took place on May the 19th of 2002 on the Clan EOTL server (IP 66.28.23.79:27035). The EOTL server runs pretty constantly from what I can tell, and there always seems to be at least 2 or 3 EOTL clanners on board at any time. That generally means the server stays well-behaved since there is probably going to be someone there who has RCON and can boot cheaters or llamas. On this particular night, a whole boatload of clan EOTL was playing on the server. There was also a respectable number of what are called 'random pub crawlers'. Pub crawlers are not necessarily bad players, but they are not currently affiliated with a clan (or at least they choose not to wear their clan tag). I myself am a pub crawler, and I'm pretty dang good, so just because they are pub crawlers doesn't mean you don't have some talented players on your side.

However, there is one big difference between the teams though. The EOTL players are used to playing together as a TEAM. That is a big plus and can make a world of difference. This match is a classic example of what happens when one side plays as a team and the other doesn't. I'll eliminate the suspense for you right now. Clan EOTL CLOBBERED the other team. But the interesting thing is HOW they did it. Let's watch and find out! Pay attention, and learn folks.


Clan EOTL stands for 'End Of The Line'


THE OPENING TEAMS:

The teams remained pretty much even (in numbers) for the whole match...  If only the teamwork had been even as well... The opening teams can be seen in this pic here. By simple examination of the classes, one would think that team blue was setting up for a pretty even blitz of offense and defense with 2 engys and 2 scouts. The EOTL guys have a pretty good mix of classes (if a bit heavy on the snipers...).







THE OPENING PHASE:

Now this is what I call the 'opening phase' of the match. There is a critical period of about one minute when both teams are scrambling to set up a defense, and are blitzing towards the enemy base in hopes of a quick capture while the D is unprepared. This point in the match can set the tone for the next few minutes. If one team gets a flag touch and keeps the pressure on, then it can cause the 'defensive' team to back up on its heels and lose the initiative. The dominant team in this opening phase can have a decisive advantage for a short time if the other team does not put forth a strong showing.

Let's start with the red team - which is mostly comprised of clan EOTL. The pic below shows what team red was doing during the first minute of the round in regards to defending their base. EOTL-Frootloops is a Demoman, and is defending the ramp room with green pipes. Helping him out is the beefy EOTL-Ice who is heavy D as a soldier. EOTL-Ice is roving between the ramp room and the main respawn deck, where i3-Spidey-Man has set up his sentry in a position where it can stop incoming offense from the sniper deck and the 'grate'. This is a somewhat risky defensive setup in my opinion. Defending the ramp room and the upper spiral door is chancy, and if a Medic slips past then you can pretty much bet that they are going to touch the flag and move it some distance before you can stop them. Still, if the BLUE team doesn't put up a strong opening offense, then it can work. Helping them in this effort are EOTL-VashtheStampede and EOTL-BCSquirrel on the sniper deck as snipers. The snipers' purpose at this point is to weaken or eliminate incoming offense so the internal base D doesn't have to work very hard. If the snipers do a good job, then some of these guys on D can swap to offense. Looking good. This defensive setup should cause problems even for a determined offense.

Defending the ramp room and the main respawn deck can work, but it is risky if the other team has mad skilz.

So was blue's D comparable? The scoreboard doesn't lend hope, since two-fifths of team blue is light offense. A sneaky-peeky at the blue setup confirms this. The only player on active defense is a little blue engy called meca. Blue has another engy (shasha man), but he didn't set up his sentry in the opening, so he was a non-factor. Nighthawk (blue's sniper) is outnumbered 2 to 1 by the red snipers, so he isn't helping much either. Meca is setting his sentry up in a decent enough spot. His sentry is overhanging the gantry in the ramp room, and from there it can cover the sniper deck and whole ramp room. However, it is easy to blow a sentry in this position unless there are others helping on D. Sadly, there weren't. To make matters worse, blue's two scouts (Grease-cheese and Banzai) have not even left the respawn rooms. If they had made quick offensive strikes into the red base at the elevator shaft they would have gotten the flag I think. However, they did not so much as stick a nose out for a minute or two. This means that team Blue is (essentially) opening the match with only 2 active players (one of which is getting schooled on the sniper deck). Not good. Someone needs to grab blue by the shoulders and wake them up. Clan EOTL ain't here to play patty-cake.

I hate it when I join a team that is full of screwballs during the opening minute of a match.  It means I have to go on D myself and show them how it is done.

R. Lee Ermey has done voice over work for 'Opposing Force' - an expansion for Half-Life!

Well, Sgt. Hartman has given his directive. Team blue's D is weak, but the only red player on offense (in this opening phase) is the lonely EOTL-PsychoManiac. As a medic, he has great mobility. He also knows his conc jumps, as the picture below shows. EOTL-PsychoManiac chooses to bring the flag out the spiral, which turns out to be a bad idea. Meca (the blue engy on D) is tenacious, and makes EOTL-PsychoManiac fight for every inch. It takes EOTL-Psycho no less than FOUR trips to get the flag out of the blue base and onto the bridge. Once there, it is an inevitable capture.

The duel between Meca and Psycho is a microcosm of how hard it is to move the flag up the spiral.  Imagine how hard it is with 4 people on offense and 4 people on defense...

Here is the scoreboard after the cap. Roughly three or four minutes have passed, and the teams have shifted somewhat as well...

Score = Red:10 and Blue:0The scoreboard shows that team Blue has gotten 3 more players - a medic named Dave, a sniper named Player, and a THIRD scout named P. Exeter. You'll also notice that team Blue has NO heavy classes (soldiers, HW Guys). Team Red has gotten one more player, a second soldier by the name of EOTL-Spiderman (not to be confused with I3-Spideyman the engy). Also, the board shows that our Blue sniper Nighthawk is actually holding his own on the deck now with 4 kills (all enemy sniper kills though). Everyone else on team blue doesn't seem to be doing jack except for Meca.






EOTL-PsychoManiac has learned from his first attack run. He has observed that the spiral is heavily defended by Meca, and that moving the flag on the spiral is no easy chore. Therefore he has decided to attack the weakly defended elevator shaft instead. Assisting him on the attack run is the newly arrived EOTL-Spiderman as heavy soldier O. EOTL-Spiderman clobbers and distracts Meca while PsychoManiac makes a virtually uncontested flag capture. Red:20 and Blue:0.

The elevator shaft is a nice way to sneak into the basement if the defense is light.

You may wonder just exactly what the Blue team was doing during this obscene spanking. To be frank, I was curious myself. It turns out that our earstwhile Shasha Man (engy) was on OFFENSE. This is dumb. Engys are weak and tend to only be good on offense when they deliver a payload of EMP grenades to break a defense while OTHER offense gets through. Alas, for the first minute or two, Shasha Man was the ONLY Blue offense. As the pic below shows, he spent half his time setting up offensive sentries at the Red base's main entrance - only to have them instantly blown up by Red Defense. Towards the end, Shasha Man got a bit of help (finally) from Grease-Cheese (scout). However, the pic clearly shows that the Red D was more than up to the challenge of dealing with an engy and a scout.

The Blue Offense was coming in one player at a time.  This makes it REAL easy for Red's D to smack them down and smack them hard.

THE MAIN GAME:

We now move from that short point of time in the beginning of the match into the 'main game'. The main match is an ebb and flow battle that changes from moment to moment and it VERY hard to keep track of in terms of reporting due to the fact that there are so many players and so much going on. However, you can probably guess how this match is going to shake out from the first few minutes. Team Red is going to be all over team Blue like ugly on an ape.

Team Red's performance at this time is quite interesting. I am not going to give you a cap-by-cap listing of how they clocked Blue. I am instead going to show you Flag Capture Number Six. Cap Six is highly educational and illustrative. Pay close attention to see how this game should be played.

Globs of enemy players in your base are bad enough, but when they are all in a GROUP...?  It's brown-trousers time...

The picture above shows a cool little sequence. The first part of the pic in the upper left shows THREE red offense players in the enemy basement. They are RIGHT in the flag room! EOTL-Frootloops, VashtheStampede, and PsychManiac are in a nice little clot together. This is how you want to be when you are on offense. When you are in a group you can protect each other, get healed by a Medic, and generally stomp your way through weak defense. The three EOTL guys start moving the flag up the spiral.

The second pictures shows what they were up against. About this time Team Blue got a defensive clue with the arrival of two new players, Malachai and Dave. Both Malachai and Dave went heavy Defense as soldiers and generally gave the Red Offense a hard time. Soldiers are a royal pain on the spiral, and these two were no exception. Malachai and Dave showed that they also were not newbies. They stuck to their duty, and killed Red Offense like flies.

But take a good hard look at the THIRD picture (upper right). This picture was taken with the 'mini-map' function of the new observer mode. In it you can clearly see (pointed at by red arrows) the presence of several red 'dots' in the enemy base. These 'dots' are red players coming for that dropped flag... IN A GROUP! Yup. Malachai and Dave have a tough row to hoe. When enemy O comes in a bunch, you can generally stop one of them. Maybe even two. But FOUR?!? Not likely. At best, you are going to slow them down, but not stop them. And that is exactly what happened. Pic four (lower left) shows one of the Red O as they got past the Blue D. Pic five (lower middle) shows the map at the time of the flag touch. Red is STILL in a group, and the Blue D is nowhere close by. Pic six (lower right) shows the final escape as a joyful EOTL-PsychoManiac concs back to base with the goods.

Starcraft isn't the only game with gay tactics...




Here is a pic that shows the EOTL boys like to work together a little TOO closely sometimes... :) Don't drop the soap... But irregardless of their possible gayness, EOTL knows how to effectively mount an offense (no pun intended). Cap Number Six is not an isolated incident. The whole 'main' portion of the match has EOTL swarming all over the blue base like black on a bowling ball. Blue needed to work as a team to set up a defense strong enough to stop the invasion of multiple enemy players. Blue had skilled players, but individually they could not stop the flood of reds.




Now for contrast, let's take a look at the ENTIRE Blue Offensive effort. Don't worry - it won't take long... :) Blue's offense relied entirely on chance openings in the Red Defense, stumbled upon by lucky individual players.

Red really just didn't seem to care about D at this point...The match was at about the 12 minute mark, and our little blue scout GreaseCheese has maintained a posture of weakling light offense. Team red (to this point) has had a pretty stiff defense. However, Red seems to decide all of a sudden that defense isn't necessary (since they are ahead 6 caps to 0). ALL the Red team goes offense at this point. The Red team had 3 Medics, 2 soldiers, a demoman, and a sniper. No engys, and no one playing a defensive role. GreaseCheese slides up the ramps and PAUSES. He sat there for about 20 seconds. Then he goes down the spiral and PAUSES at the bottom spiral exit (see pic). He then grabs the flag, goes up the spiral, and PAUSES at the grate above the main entrance. All in all it took him about 1.5 minutes to make this first cap for blue - as a scout - with NO red defense. Yeesh! It should have taken him all of about 20 seconds.


Not knowing your capture point is one of the hallmarks of a total N00b.Picture number one in the pic to the right shows a stupid spy by the name of BronxCriminal. He is just feigning death in front of the Red upper respawn room. He's just sitting there. Doing NOTHING FOR TEN MINUTES! AIGH! Red had no D at this point! He could have capped 3 times! But he's just sitting there like an idiot! AIGHakdfjkd#%^$3~!

Sorry. I needed to go get a Prozac there. Anyway, a blue medic by the name of Player strolls unopposed into the Red flag room. Now for those who don't know, 'Player' is the default name in Half-Life. Someone named 'Player' is either a total newbie or a veteran who want's people to THINK he is a total newbie. Well, it doesn't take long for us to see which one THIS particular Player is. He gets the flag, and merrily runs back to his base. But he doesn't know WHERE to cap his flag! The 2Fort cap point is on the sniper deck, but Player runs the flag to his basement and tries in vain to cap it by touching his own flag. If he was playing Unreal Tournament CTF, this might have worked. Alas - he wasn't and it didn't. This went on for about FIVE minutes! Player started scrambling all over the base like a jacked up gerbil. Thankfully he ran smack into EOTL-Spiderman who slaughtered him like a pig. A Blue solly picked up the flag a second later and capped it, bringing Blue's score to 20. The blue letters with 'Player' display his statistics. He has killed NEGATIVE four people, and died 32 times.

Breaktime!Believe it or not, the Blue team at this point outnumbered the Red team almost 2 to 1! This explains (perhaps) why Red's offense was not moving as quickly as one would expect in a match this lopsided. Nighthawk is doing quite well - he has 48 kills all from sniping. Malachai is also very good as heavy D. 38 kills, NO captures, and all on defense! The bottom part of the scoreboard shows team Blue has two newbie Demoman, and the celebrated Player (who has now gone engy). Red has 80 points, and Blue has 20. Team Red is still geared up mostly for offensive runs.









Blue's last capture was quite amusing. (3)Player (who has gone Pryo) waltzed into the undefended Red base and carried the flag all the way to the blue ramp room. However, as can be seen in the pic below, the Red Offense was ALL OVER the ramp room when he got there. They butchered him like an Ohio cow, and started defending the Blue ramp room. Luckily the competent Malachai was around to pick up the scraps and finish the capture.

You know you suck when the enemy team can adequately defend their flag in YOUR BASE!

Ugh - you can see here that almost 50% of team Blue is totally lacking in skilz.The match ended (mercifully) soon after this with team Red making one more capture to bring the score to RED - 90, BLUE - 30. This match would have been a total shutout if team EOTL hadn't swapped to all offense and left the flag room wide open.














There you go ladies and gentlemen! This report is a very good schooling for what makes a team work well and what doesn't. When you are attacking, PLEASE remember to try and coordinate your efforts with your teammates. You can be the most talented player in the world, but if the opposing team is strong you are NOT going to break them on your own. Team Blue in this match had several talented players, but they were not working as a group. Their individual efforts gave them sporadic captures, and only semi-competent defense. However, when the EOTL guys attacked in groups they utterly overwhelmed the Blue Defenders. It wasn't that Red was necessarily possessed of greater skill, it was just that 4 guys in a group WILL smear 1 or 2 guys alone. So when the Blue D only showed up one at a time, the Red O was able to easily overcome them.

The reverse is true in the Red base. Blue's O was coming one at a time ('lone wolves') and were no match for the stiff Red Defense in the beginning of the match. The three captures Blue got only happened because the Red team became completely unconcerned with defense due to the fact that they were way ahead. Blue had some talent, but it was undirected and uncoordinated.

So next time you find yourself in a TFC match, stop for a second and ask yourself, "Is what I'm doing helping the TEAM?" If the answer is "No, you idiot!" then perhaps you had better start doing something else. Communicate with your team. Try to set up a defense WITH other players instead of without them. Use the voice-chat to time your offense with other players. And above all else, always remember to do EXACTLY what...

I PWN!

THIS HAS BEEN A "NAFARIAS SEZ" PRODUCTION!

Drill Sergeants are paid to be angry...


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