
Take a look at some PUSSY while the pics load.
The start is kinda slow, put up with it or Skip to the action
Just another typical night on Battle.Net, I surf the Join Game screen looking for some fun. As the list refreshes, I spot the ever familiar sight of "Clan Recruitment!". A good clan always uses exlamation marks, so I clicked to join, hoping no other sneaky devils would beat me to it.
Not only did I make it in, I was the only person to join at all. I didn't want to oversell myself, so I gave a casual "hi". The keen creator Karma(SW), gave way to pleasentries and began the countdown.
We played on some random map called Lost Temple. Karma(SW) Landed his Zerg Hatchery at 9 while I Warped in my Zerg Hatchery at 6.

Karma(SW) did a relatively standard ZvZ build with a quick Lair to Spire, however placing his 2nd(and later 3rd) hatch at the 12 main. I opted for a less conservative build, and morphed a (Hive prerequisite)Queens Nest instead of Spire.

Around the time my Adrenal Glands were half-finished, I sent roughly 3 dozen Lings to the 9 ramp. Karma(SW)'s Spire was now finished and Mutas were morphing as fast as larvae and economy would allow.
As soon as Adrenal Glands finished, I ordered 2 dozen Lings to attack Karma(SW)'s 9 base.
Karma(SW) had a smaller number of his own Lings along with a few Mutas to defend - his Lings were torn apart and even though the Mutas were getting free shots, they weren't fast enough to stop my Cracklings from razing his 9 base.
I saw that the game had not ended so Lings were sent out to scout the rest of the map. The remainder of Karma(SW)'s Mutalisk attackers were back in my base. They had taken out a Spore colony and were harrassing my gas collecting Drones. I started to morph a Spire but instead a well placed Spore Colony did the job.
My Cracklings found his expansion at the 12 main, and wasted no time making it bleed.
Without so much as a "GG", Karma(SW) left the game, leaving me to ponder whether or not I made it into the clan...
I caught up with him a few seconds later, in the same old place -

Alright, I made the cut!!! We watched a replay of him v some 1050 ladder guy. I only had about 4 wins and therefore couldn't join with the name the nick I was using, so I changed to randompubbie.
a summary of the game
After the replay viewing, we discussed more of my joining the clan, meaning I also had to go through the annoying task of choosing a new (SW) name...
I chose a befitting name and returned to the channel. Karma invited me to help out with some additional recruiting, yay!!!
After two failed attempts, we managed to throw together a game with 2 recruits.

It was decided we should 2v2 on the all too familiar map,

As soon we started, Karma started to lag it up. Jerry.Cao queried the cause of the lag, so I told him why,

The players dropped the banter and got back to the game. The team of Jerry.Cao & FoReVeR_HaTeD both prepared for rushes by protecting thier ramps. Karma set up an early expo at his natural, while I(SkcusAmrak) cancelled my wall-in barracks at the last second deciding to cheese instead.

I stopped my scouting SCV from heading to the 6 main, what I had planned would work much better at the 3 main.
Karma sacrificed macro to reach Hive tech fast. A dozen Zerglings making up the entirety of his early game units. Jerry.Cao, a veteran metaller, was busy setting up a nasty suprise.

FoReVeR_HaTeD was the first to see some action, easily fighting off Karma's Lings. This distraction worked out well for me. I had 4 barracks' buidling/finished just below Karma's natural. My academy was now finished so I had the option to unleash any MMF combo inside of FoReVeR_HaTeD's base. Meanwhile my main was left wide open, and with Karma concentrating on his tech rather than building forces, it was a sitting duck...
The first few MMF took FoReVeR_HaTeD by total suprise, overcoming a set of cannons and multiple Zealots to eventually take out the top half of Protoss main.
I moved south slightly and attempted take the inner ramp area. FoReVeR_HaTeD had 3 cannons in place, and I later found out he had expanded to the natural in an act of self preservation. Those few cannons proved to be a pain in the butt for my M&M so I had to restrategise. I started a pair of Factories back at my main and kept the pressure on FoReVeR_HaTeD, constantly harrassing his garrison with M&M.
Back near Karma's natural, I started construction on a Command Centre, with plans of permanantly occupying the 3 main.
Just as I started machine shop add-ons for my Factories, a Teal smudge appeared on the minimap. Jerry.Cao unloaded 2 dropships worth of metal death into my naked mineral line. A few brave SCVs distracted the drop, giving me prescious seconds to get the others to safety.
I lifted off everything that wasn't attached to the ground, nearly breaking my "L" key before remembering that Supply Depots can't fly : [
Jerry.Cao cleared out my remaining buildings while simutaneously planting a Command Centre on the bottom right island. I did the same by ordering my original Command Centre to the top left isle, leaving two big dumb Factories to float their way to the battle-hardened 3 main.
So, now we have Jerry.Cao & Karma comfortably building up thier respective forces, while FoReVeR_HaTeD & I are locked in a furious fight for control of the 3 ramp.
At this point I realised that I was fast running out of money. I now had total control over the 3 main, with a decent amount of SCVs and Command Centre near Karma's natural, problem is getting those SCVs through FoReVeR_HaTeD's base at the 3 natural - gogo gadget gather command!

13 minutes into the game, Karma plants a 3rd hatchery near his brand new Ultralisk Den.
Jerry.Cao selflessly helps out his struggling ally FoReVeR_HaTeD, by laying a minefield just to the right of the Temple. Jerry.Cao continues his metal quest and switches to pure Goliath.
I continue to fight off Zealot incursions with some marvellous metal maneouvering and marine micro and my top left island expo FINALLY begins to fuction.
After losing 3 Ultralisks to mine/siege tanks, Karma sends 2 remaining Ultras to try their luck down south and wouldn't you know it, just as FoReVeR_HaTeD's newest expo(6 natural) had finished warping, in come 2 party crashers to crash the party.
Thanks to the tight security of Jerry.Cao's wall-in, nothing can get in - nor out : [ The expansion falls.
The Terran/Toss siege continued at the 3 ramp. With 2 functioning bases, I am able to start constant production from 3-4 Factories. FoReVeR_HaTeD recieves a present from above(well below actually) - 2 seige tanks to help his Zealots. Together, they take up position on the top of the ramp.
Karma, seemingly bored with teching, starts to pump out Hydras. I place 3 Starports at my island expo and due to lack of room, a Science Facility where all my buildings go, near Karma's natural.
FoReVeR_HaTeD takes the 9 natural, placing 6 cannons for anti-ultra protection ; ]
Unbeknownst to all players, a game defining dominoes type action is about to take place...
In chronological order -
Jerry.Cao had recently scanned my island expo and noticed the presence of Starports. He did not like this at all and decided to act against it. He loaded up 3 dropships with Goliaths and sent them north to my expo. The Goliath drop party was welcomed by 3 Turrets but unfortunately for me, Turrets don't fire when only 1/3 done. The pilot of my only Dropship risked her life to safe several others, picking up as many SCVs as possible before flying to safety. De ja vu as I began to lift off all buildings possible. The most I could manage was my Command Centre and a Starport of which both floated to the proximity of Karma's base.
I wasn't out of hot water yet. At my 3 base, FoReVeR_HaTeD attacked with a dozen or so Zealots, backed by Jerry.Cao's Seige Tanks. My own tanks pulled back(danced if you will) away from the Zealots attacking all the while. The Zealots all died, making way for a concentrated attack on the two enemy tanks guarding the ramp.
Somewhere in the midst of that last attack, Karma pulled off his most impressive move of the game, without me ever even knowing! He had been massing Hydras all this time, all packed and ready to drop. Karma sent his Overlords down the centre of the map, right into the heart of Jerry.Cao's base. Having just dropped me, Jerry.Cao's available forces were not strong enough to stop the attack. Karma's Hydras cleaned out all the Terran troops, forcing an evacuation of all Jerry.Cao's buildings to his newest base at the 9 main.
Eventually Jerry.Cao's reinforcements came and finished off the Zerg, but the 6 main was abandoned none-the-less.
The final push for the 3 base was under way, Seige Tanks took position above and below the ramp progressively with backup from Marines and even a few of Karma's Hydras.
Jerry.Cao was not happy about his lovely base being destroyed by such ugly creatures, and decided that I should pay!? Jerry.Cao unloaded his faithful Goliaths into my scattered base. Since most of my troops were down the ramp finishing off FoReVeR_HaTeD's base, the Goliaths were able to take out my few tanks in the immediate area but were lured to the ramp with Marines. 6 Sieged Tanks below put a swift end to the Goliath saga.

At around the 24 minute mark it stands like this,
Jerry.Cao & FoReVeR_HaTeD have bunked up together in the 9 main. Jerry.Cao again pumps out Goliaths whle FoReVeR_HaTeD steps up his tech, allowing for Reavers and Dark Templar.
I myself switch to Goliaths also, and take the mineral only below Karma's base as Karma sets up for another drop,

I should point out that Karma takes great care with his drops. He likes to keep the group together and most importantly, to minimize the neccessary loss of life among his own units. Sure there is nothing wrong with that, it's just that usually when your opponent has Dark Templar in the proximity of your drop zone, you might want to keep a few of those Overlords handy for detection...
Karma's drop did little more than give the ground a coat of red and with around 3500/4000 in the bank, his dream of living off interest turned sour. Karma put the money to good use, adding another hatchery and spawning units like it was going out of fashion.
Karma placed a single drone in an Overlord sending it to the bottom-right island expo. Up until now neither of us had taken a look at the place so he assumed it was empty.
When the Overlord arrived, it revealed a half-functioning expansion for Jerry.Cao. I had 6 Tanks ready for a drop so I sent them in.
As 5 of my 6 Tanks sieged, FoReVeR_HaTeD placed 2 Reavers next to them. It wasn't pretty, but I managed to salvage 3 of the 6.
The 3 Tanks were moved deep into Jerry.Cao's old base, which I just now noticed was mostly empty, and given orders to just kill anything.
Just when you thought Karma had gone AFK, along comes ANOTHER Hydra/Ultra drop.
This one was focused at the 9 natural, the home of FoReVeR_HaTeD's last working expansion. Most of Karma's troops were drawn towards 6 Cannons to the right of the Nexus - the others worked the Nexus. Back-up soon came, Jerry.Cao's Goliaths and FoReVeR_HaTeD DT/Reavers all pitched in to destroy the Zerg, but not before losing FoReVeR_HaTeD's Nexus.
Across town, there was a similar situation - Goliaths, DTs and Reavers all attacking the 3 ramp, and being punished by an array of Seige Tanks.

In the aftermath of the recent attacks, I loaded 8 Marines into a Dropship to clean up the 6 base. On the way, they made a pit stop at the 6 natural, where FoReVeR_HaTeD had just spent his last 400 minerals on a Nexus. The Marines razed the Nexus without any sign of and Protoss troops in the immediate area. Now down to less than 50 minerals, FoReVeR_HaTeD spent them on Scarabs.
The Marines were dropped inside the 6 main, shooting at the wall-in and literally unsealing thier fate by letting in several Dark Templar. A few escaped but were killed, deeper in the base.
All forces gathered for the final battle. Jerry.Cao brought forward his Goliath army to protect his new expo at the 9 mineral only. From the right, Karma snuck in a dozen Lurkers and parked them just near the Goliaths. One or two of Jerry.Cao's Golies died before he brought in a pair of Science Vessels. It looked as though the Lurkers were doomed until a large coalition of my own Goliaths and Karma's Hydras came in for the save. It was 3/3 Goliaths v 1/0 Goliaths with help from Karma's remaining Lurkers, the good guys(us ;p) coming out on top.
The battle shifted in 2 directions, Karma's Hydras running the DT and Reaver gauntlet, while my Goliaths waited patiently for Dropship transport up the cliff.
Once we were inside the hybrid base, both occupants threw everything they could at us.
The influx of units was too great for the defenders and the base fell. Jerry.Cao led our mop-up forces on a short goose chase - his partner chose a more direct exit theme...

I was completely exhausted from the game so I said good bye to Karma(SW), perhaps forever...
I entered our clan channel one last time the following night, and I'll finish up with an unforced look my final encounter with the SW clan.
The replay to this game can be downloaded here,
also here are the games vs Karma(SW) & Destruction(SW).
Thx for reading and to all my partners/opponents in the report, aswell as WilliamWC3 for the BG idea.
www.isotoxin.net/~bwh
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