We apologize for the title. All responsible personnel have been sacked.
Unfortunately only the irresponsible are left to bring you this
battlereport.
Introduction
Early Game
Mid Game
End Game
Epilogue
I've recently been trying to figure out which race I want to play.
Random has helped some, letting me experience many of the different
matchups. I must say that the atmosphere has really changed since I
played last. I stopped seriously playing online since before frozen
throne came out. When I was playing, heavy creeping and final showdowns
between massive armies was the call of the day. Tonight I wasn't in one
game where I was not attacked early and often. So much for all those
creeping patterns I came up with.
I've been trying to learn to command humans. Maybe it's just me but
they seem to be the only faction with anything even remotely resembling
common sense. Listen orcs, I don't care how much rugged endurance you
have. Nor do I care about your savage might. Put some damn armor on!
Mr. Sword does not discriminate. He cuts through green skin with ease! Same goes for you elves too. Leaf bikinis
will not stop three feet of determined steel. I mean, even the
arch-mage has some armor.
Pitiful.
At least the undead have the excuse that they don't feel pain or bleed
to death from severed limbs, but don't think you're getting off the
hook that easy! Look at the humans. Look at their buildings. They use
stone and some very good masonry. Now look at the undead. Rickety
contraptions and condemned buildings don't exactly ring my "impregnable
fortress" bell! You orcs are guilty of this too.
Pitiful. Pitiful I say!
Unfortunately I have found out the hard way that I do not have a
bottomless pit of micro with which to fling at any problem. I have not
yet figured out how to micro five acolytes to victory over a dozen
knights, although I'm certain someone has somewhere. So after losing
plenty of levels I finally figured out footman fighting may just not be
my thing.
To solve this problem... well... you'll see soon enough!
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This match is a fight to the undeath between two chosen undead players
on twisted meadows. HellThorph blights the lower left corner while me,
myself, and I am summoned into the lower right corner. The game is on my
honorable adversary!
I was planning to go death knight and crypt fiends, but once I saw two
undead players on the loading screen I scraped that plan. Since I would
not be able to use death coil to snipe his units, I would only be
getting half of the benefit. Since I had been having a miserable time
with footmen I definitely
did not want to try my hand at ghoul fighting. That meant the dreadlord
was right out. So it was a choice between liche or crypt lord. I wanted
something sturdy for the attack I knew would come, so Anuberak it was!
It was good to be the king. With my plan determined, I started a build
order with an alter, crypt, ziggurat, and graveyard in that order. Not
the most efficient really, I'll need to improve on it.
My opponent was quite ready to take up the ghoul's challenge, and opted
to use a dreadlord. His beginning construction was crypt, ziggurat,
alter, ziggurat. After this he scouted with his single wood cutting
ghoul. He chose the direction wisely and found my base. However, I saw
which path the ghoul came from and was able to accurately guess his
starting location. The ghoul peacefully returned home.
My graveyard completes just as the massive bug arrives. Since I don't
have any corpses to turn into beetles yet, I opt to make a few. I take out the two gnolls above my base with
ease and start on the three gnoll pack when HellThorph finally knocks
on my door.
Battle
I have:
- Level 1 Crypt Lord
- Three Carrion Beetles
- Two 0/0 Crypt Fiends
My worthy adversary has:
- Level 1 Dreadlord
- Seven 0/0 Ghouls
- Two 0/0 Skeletons
No good will come from this.
The ghoul rusher heads into my base and makes for an acolyte. The
acolyte tries to talk his way out of it saying he just "accidentally"
picked up the wrong colored cloak. Mr. Dreadlord splatters him. The
other acolytes take one look and flee for their unlife to just a few feet away.
The army of ghouls have turned their attention to tearing down my gold
mine. Fine, don't kill my units. Suits me just fine! I order my lumber
ghouls to scratch their backs and my creeping army finally gets home.
Seeing that he might actually break my mine I start to repair it. A red
ghoul dies! The lead acolyte gets slept and the rest bunch up behind
him trying to get to the haunted mountain. My gold mine explodes in a
wisp of blue runes and the dreadlord town portals.
Um.
Shit.
I am not a happy fox.
I have just been bitch slapped. I'll be honest that this demoralizing
attack almost convinced me to quit. Maybe I'm just stubborn but I
decided I was going
to make him earn his win. You want my base? Come and take it!
Fortunately there were enough resources on hand to begin reconstruction
immediately. Next an acolyte is queue up. At this point I decide I
absolutely must slow him down or I am in deep, deep trouble. Since he
only targeted my mine my army is intact. There is going to be a counter
attack. Oh will there be a counter attack! The crypt lord gets up
a full load of beetles and the bugs head out looking for payback.
HellThorph's closest expansion is checked first to make sure he didn't
early expand then the blue team heads to his main base. Time to lay
down the law.
Battle
The good guys have:
- Level 2 Crypt Lord
- Five carrion beetles
- Four 0/0 crypt fiends
The opposition team has:
- Level 2 Dreadlord
- Eight 0/0 ghouls
- One 0/0 skeleton
- One nerubian tower
- Halls of the dead
I spy two buildings summoning in. One of those buildings happens to be
in violation of zoning regulations and I place a stop work order on it.
The local residents get pissed off by this and come out in force. I
queue up some focus fire with my fiends and let my bugs do some tanking
up front. My crypt lord is immediately slept, but a beetle nips him and
he wakes up. My turn dreadlord. Six ghouls find themselves floating
through the air on a subterranean spike.
The ghouls begin surrounding some of my fiends that are in a bad
position. Unfortunately my fiends started targeting the dreadlord after
killing one ghoul, a mis-click that will hurt me. I wanted to kill
ghouls! I'm getting kills, but my spiders are being killed or forced to
retreat.
HellThorph pulls back and I head out. My tower chilled crypt lord ends
up guarding the rear. The dreadlord moves forward for a surround and
kill. Realizing the danger I call off the retreat and step up to the
fight. However I miscalculated his intent and he heads straight for my
already bruised spiders. The brutal beatdown that follows sees the rest of
my trained units dead, but I kill all but one of his ghouls and plenty
of skeletons thanks to a replenishable supply of carrion beetles.
All told I lost four crypt fiends to seven ghouls. That's an okay trade
at best, but now neither of us have an army and my gold mine is back
up. And since I have an unlimited supply of level two carrion beetles
now, I'm
hurt less by the lack of troops than he is. Red has put his full
support behind vampiric aura and you need some ghouls for that to
work. I've bought some time, but
I'm not back in the game just yet!
I need an edge. My quick conclusion is that my edge will be
an expansion. The gold mine to the northeast of my base should do the trick.
Hmm. You know, I think the creeps there are blaring their music
too loudly at night. I better go and lodge a formal complaint. Once the
creeps are evicted, I send an acolyte up to start the gold mine. I
don't know it, but my worthy adversary has not expanded yet. I'm back
in the game! Now I just need to stall long enough for my expansion to
pay off.
Back to Top
If you were expecting a lull in the action, you will be disappointed.
My worthy opponent was going to make me earn my stalling time, and earn
it I will! No sooner had I gotten back from creeping the expansion was he
at my doorstep with another army!
Battle
The good guys have:
- Level 3 Crypt Lord
- Three carrion beetles
- Four 0/0 crypt fiends
- Three 0/0 lumber ghouls
The opposition team has:
- Level 3 Dreadlord
- Seven 0/1 ghouls
- One 0/0 meat wagon
- Two initiate necromancers
- Two obsidian statues
As soon as I see his army I immediately start two towers upgrading into
spirit towers. He opens with his meat wagon bombarding my crypt. Since
he had mainly melee I get ready to hit and run his meat wagon to death.
He decides he will have none of that and charges. I don't have mana for
impale, but I diligently dispel sleep via beetle bite. I need my beetle
dispenser in there taking hits! Since all my units are bunched up,
HellThorph is able to do surrounds on my fiends. Some are surrounded,
others flee into my base. I like the later because the ghouls spend
some time running around and not actively attempting to kill me until he selects a new
target. Free hits are your friend! While this is transpiring, my lumber ghouls flank him and hit
the more vulnerable meat wagon and necromancers. Finally the towers
finish and start smacking him down hard. However, he turns his surround
on my crypt lord and he is forced to intra-base portal. The opposition
decides it has had enough and retreats, with his necromancers coving their retreat by making skeletons
from my graveyard.
The crypt lord sees a heavily damaged obsidian statue on retreat and decides he
absolutely must break it. My army immediately charges with intent to
destroy. This time it is the red team who turns to fight. My already
heavily wounded crypt lord is slept and eliminated. However, this
victory came with a great price. My oversized bug was standing in front of
the base defenses. The rest of the opposition forces were slain.
We both received heavy reinforcements during this brutal battle, but in
the end the towers cost HellThorph dearly. He left with only his
dreadlord and a necromancer. I still had five beetles, four fiends, and
three ghouls. I get the alter to do its thing and scout for expansions with
two beetles. They find nothing. My undead spider king finishes his
resurrection process and we take off for a counter strike. I also queue
up a liche. My opponent has been using a lot of small melee units. The
splash damage should be of great value against them and the slow effect
should combine with impale to minimize damage to my own troops.
Unfortunately my worthy adversary had not been idle while I regained my hero. He has amassed an army in record time.
Battle
The blue team has:
- Level 4 Crypt Lord
- Five carrion beetles
- Six 0/0 crypt fiends
The red faction has:
- Level 4 Dreadlord
- Nine 1/1 ghouls
- Five initiate necromancers
- Two obsidian statues
I take offense to his tomb of relics and put a removal order on it.
This brings out a swarm of local protesters. I pull back my spiders and
move up the beetle brigade to tank. My spiders take on the necromancers
and statues while the ghouls are distracted. You know, I severely
underestimated how many ghouls there were. My crypt lord is surrounded
and killed. Okay, that was not the best tactical decision I've
made. Since I don't want to engage without a hero, I pull back.
At least
I got a ghoul and a necromancer.
HellThorph is emboldened by his victory and gets set to charge. Just
before giving the command he notices that I had regrouped under the
command of my new liche. He calls off the charge and creeps a mercenary
camp. Thanks to this I get my crypt lord back just as he attacks.
Battle
Me, myself, and I have:
- Level 5 Crypt Lord
- Level 2 Liche
- Two carrion beetles
- Eight 1/1 crypt fiends
HellThorph has:
- Level 5 Dreadlord
- Six 1/1 ghouls
- Ten 1/1 skeletons
- One 1/0 meat wagon
- Four initiate necromancers
- Two obsidian statues
This time the attack is from the
north. This time I also get the
tanking aspect right for once. My heroes and beetles form a phalanx
between my
buildings that protects my more vulnerable spiders. Unfortunately a few
spiders were up front and they were swiftly mobbed and destroyed. Frost
nova lays
down the smackage on the hordes of weak skeletons. The line slowly
falters and spiders get surrounded and taken down, but not without
tearing gaping holes in the enemy line first! Once all the ghouls and
most of the skeletons are gone, HellThorph high-tails it out of there
with his dreadlord, three necromancers, and a meat wagon. I've still
got both heroes and six spiders. I also lost my tomb of relics in this
attack. Revenge is sweet I guess.
Back to Top
I'm convinced that my opponent isn't going to change from mass
skeletons, so I need to get up a counter and quick. I start a new tomb
of relics and some slaughter houses at my expansion. I plan to get
destroyers for their dispelling abilities. I burrow my fiends because
most of them are wounded. While my army is healing, my worthy opponent
creeps a gold mine for an expansion. That is a wise move considering
our mains are about to go bust. Unfortunately for him, scouting beetles
find his expansion attempt. But before I can move to deny his
expansion, I must take care of his army that my other scout beetle
found!
My opponent suspects an expansion and checks for one. He finds it but
is scared off by my spirit towers and other buildings. We meet on
neutral ground for a final showdown. Unfortunately for the opposition
forces, they have no units capable of hurting my destroyers.
Ouch.
Needless to say, his army is crushed.
About this time my gold mine becomes infested with militant PETA
agents. Not even the undead are willing to deal with that. We unsummon the mine, back
away slowly, and look for an alternative source of revenue. The only
other creeped mine that I know of is HellThorph's expansion. I intend
to take it from him and move in my acolytes during the fight. That
should be enough to demoralize him into quitting. My army moves to deny
his expansion, waking up a number of creeps in the process. He now has
an abomination and a fiend for anti-air. Too little, too late. His
expansion is wrecked faster than a VW bug in a demolition derby. My
honorable opponent concedes the game.
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Now that the game is over, here are my afterthoughts on the matter.
Never give up. As much as I wanted to when my mine was destroyed, I was
able to turn the game around and in the end I harvested more resources
than my opponent! Because I stuck in the game, I learned some very
valuable lessons. One such lesson is that three ghouls is not enough. I
didn't have enough structures, ziggurats, and wood to build them. My
gold was constantly piling up and it should have gotten me killed. As
undead, I don't need to worry about building too many lumberjacks
because I can always include them in my army later.
The crypt lord rules. I don't care what the "in" strategy is or what is
considered gosu. It can be countered with area dispel and that's fine
by me. I am not gosu and my footman micro sucks. A bottomless pit of
autocast summonable footman is a godsend! The value is just
incalculable beyond belief.
Impale and frost nova are a vicious combination. Impale stuns while
frost nova chills. Assuming that chill takes out 25% of your attacks,
an eight second chill would be the same as two seconds of stun. Combine
the two spells and you've got a whopping six seconds of area effect
stun with no unit cap and area of effect damage on top of that. That is
impressive. That is very impressive. To keep your spider king in mana,
you'll need an obsidian statue. The statue will also keep your liche in
mana so you probably won't need dark ritual.
Surround and kill really stuck it to me this game. I need to formulate
a method to evade it. If I can just get enough free hits the weak
ghouls will die. One possibility if I get my liche faster is frost
armor. The armor will slow the ghoul's attack speed and make them do
less damage. The surrounded unit will still die, but I'll get in more
hits. Frost armor is autocast, so it won't take any micro either.
I really like building at my expansion. The defense does very well when
you have towers behind a wall of buildings. After so many buildings you
will devolve into sprawl which is poorly defended. By building at your
expansion, you vastly increase the defense of both bases.
Finally, I should never write a battlereport without a strong dosage of
caffine in my system! The jokes and playful language just doesn't
come as readily when I'm not wired. I went over it again later
but I still feel this one just doesn't have the playful attitude of my
last report. No problem. Now I know what to do next time! Furthermore this is the last time I use the html editor. It took me forever to get the unordered lists looking correct.
If you wish to contact me, you may do so at:
- AIM: LandonFoxx
- ICQ: 50686210
- Yahoo: Landon_Caragas_Fox
Well, that's all for now. A replay can be found
here. I welcome criticism and praise on my writing style and game play.
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