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"no protoss no cry"
- Breeze


Way too tired
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Author:CKCT
IP:XXXX
Date: 08/08/99 01:08
Game Type: Starcraft
Labels:Starcraft(1), Problem: Broken Images(1)
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Report Rating: 7.0, # of Ratings: 3, Max: 8, Min: 6
Lifetime Rating for CKCT: 7.0000


Map : Lost temple

I choose zerg. Using one of my smurf's name. I just wait for people. I want someone that is within a +20 or -20 of my ladder score. Also one that has no disc **not a lot ** on their record.

I start at 12:00. He picked random and I was not too concern from any early rushes. I power. Send my overlord to 3:00 for recon. Going all drones until 8/9 on the supply control, then an overlord. I find out *lucky me* he is 3:00, with Terran.

***against terran, I go heavy on zerglings (zerglings can rip marines up, if u got speed upgrade and burrow reserached). If he goes firebats, I switch my attack to lurkers (maybe i should have hydras, where hydras against firebats and zerglings against marines). Queens usually will be my next unit. Ensnaring (on marines/medics/firebats) and broodling (for tanks) are very effective against Terran. Why not mutas u ask? I haven't try with mutas. I perfer lurkers/zerglings against Terran where hydras are against any wraith attacks. i know this is not the best way but mutas are very expensive and marines and towers can quickly take them down. With lurkers i can set a trap *silence those lurkers*, ensnare the the terran units and attack. Also with lurkers, the terran will be freaked that the whole map can have lurkers just burrowed waiting. I don't normall jump the tech tree, is very risky. Right now, my mind is to get zerglings, drones and hopefuly get an expansion to get more reosurces***

H is building his barrack before his supply depot, i guess he is afraid of me 6 zerglings rush him. On maps like lost temple, rushing an enemy early on is suicide on your economy. He stop building SCVs, which slows his economy down.

I wasn't really thinking and land a spawning pool with my 11th drone, I then get an extractor so I can have some gas for zerglings upgrades. I should have gotten my 2nd hatchery up. I cancel my spawining pool (MISTAKE). I only got 100 minerals back. and now I have to wait till I get 300 minerals for the hatchery. Meanwhile I send one drone to collect gas. I am not hungry for gas, I just want 100 gas by the time my spawning pool is done (zerglings speed upgrade).

His barrack is cranking something (geez i wonder what). Time for the overlord to move. *big mistake* I order it to go down, his marine manage to destroy that overlord. My second overlord is on its way toward the base. It won't travel too deep into his main, just on the edge to see what he is up to. The most important thing is when he is going to get gas. If he get gas then I am expecting medics, tanks or firebats.

Spawning Pool is done and speed upgrade is immediatly being researched. My 2nd hatchery is done too but I lost my first overlord (newbie mistake). So I have to build another one. Time and larvaes are wasted while waiting for that Overlord to come out.

Meanwhile my 2nd overlord spot his 2nd barrack. This is expected, if he tries to tech up, I will rush him with mass zerglings.

I made an evolution chamber and spend 100 gas on burrow. overlord hatches, and 8 zerglings are being made for the first attack.

By the time the first group of zerglings are done, speed upgrade is also done. Their fast speed pass by the marines that are just guarding the ramp (they are all on the left side of the ramp so I just order the zerglings to make a right).

Go after his SCVs, i care less about his marines. I care even less what if all my zerglings die. My speed zerglings can take out a few SCVs before the marines can catch up. Burrowed research is done. Zerglings are fighting with the SCVs, this slows his economy down even farther. One zergling is burrowed, this is so i can see when he is gettin his com scan.

I build more zerglings. U always need zerglings, the more the better, especially against marines. Melee attack is being researched. I was sending 12 zerglings to his base but I got a sight of his advancing marines so I order them to retreat. I expect him to counter attack. Time to do some zerg tricks! Those 12 zerglings burrowed in the ramp. 6 more zerglings at the top of the ramp to slow the marines down. They come, attack the 6 zerglings, I pop my 12 zerglings..lots of blood. Marines die, medics retreat.





I try again to send those 12 zerglings for another peon raid. He got firebats.

Now is the time to get lurkers. I quickly get a lair, hydralisk den. I hear com scan around my base so now he knows what I am getting. I got two lurkers. Got some zerglings burrowed in front of his base. With zergling suicide recon I know he got a bunker up in the ramp with a detector.

I try to lay another zling trick i front of his base but he figure that one out, he com scan my burrowed zerglings. Good thing my lurkers come just in time and kill a couple firebats. Of my two lurkers one of them is killed by tanks and the other one retreated (not back to the main just stay far away from the terran).

Seeing how i have so many minerals, I expanded *I should have expanded much earlier*

I tech up for spire, thinking he will now go heavy on tanks and firebats to counter my zergling and lurkers. I also get a queen's nest *hoping I will have some gas for queens*.

I also make another hatchery on top of the ramp (this should have been my 2nd hatchery so i can at least defend my main and the route to my expansion).

He comes in with tanks, firebats, some marines and a few medics. I hatch lots of zerglings, attack with mutas. His tanks try to retreat but none escape *the last one was kill by my lurker*







Pretty much that's the end of the game. I mass my mutas and zerglings attack and attack and attack. Just one wave after another. I know I should just send all at once but I was too tired to do that much managing.

GG

CKCT

I made a lot of mistakes in this game. Good thing I just started my ladder games.

Note : Get some sleep before u play ladder. This game I was so tired I can't even want to click.





























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