"It's not about winning in FFA, it's revenge." -Mark4
|
| Stomp the Comp! | | | Author: | | | IP: | mp-217-2XXXX | | Date: | 10/21/00 02:10 | | Game Type: | Starcraft | | Labels: | none | | Report Rating: , # of Ratings: 2, Max: 5, Min: 5 Lifetime Rating for ShadowAngel!: 5.0000 |   |

So you want to be one of the real guys? You want to be a l33t c0mp5t0mp3r, but you don't have the skills?
Fear not, there is hope even for you. Just read these short guidelines and the br, and you'll be kicking
the comp's ass in no time!
Let's start with a few basic rules:
1. The Map.
In order to be a really l33t c0mp5t0mp3r, you can't just pick any map. You gotta find the real good stuff.
Here is a list over the best maps to compstomp on:
Big Game Hunters - the original is a little booring and has too few geysirs. The absolutely best
BGH verson is GREEN~HUNTER BY HERO^99.
Blood Bath - This is a classic, but better suited for the more advanced compstompers, coz the computer may rush
you before you get you cannons/sunkens/bunkers up. There are also a lot of kewl versions of this map, so that
you won't run out of money if the game lasts long.
For this guide I have picked the original Big Game Hunters
2. The matchup:
Another important thing is to pick the right matchup. It is good if you know something about imbalance,
at least when you are stomping alone. When you start stomping online, you can get 6 friends to stomp with you,
thus you'll have a better chance of not being rushed first.
Terran vs Zerg - This is the best matchup in
vanilla sc, but due to lurkers it might be a little difficult in brood war.
Terran vs Protoss - This is a very hard matchup
in both vanilla and brood war, because the comp tend to rush with lots of zealots.
Terran vs Terran - This is a hard matchup as
well. The computer is very good at producing, and you might need as much as 5 bunkers to hold it off.
Zerg vs Terran - This is a hard matchup as well,
but if you can get 7-8 sunkens up, you might be able to stop him. Also, watch out for siege tanks.
Zerg vs Protoss - This one is just as hard
as terran vs protoss, coz the computer's zealot rush is just too quick.
Zerg vs Zerg - This one is ok, not too hard.
Just build lots of lings, and try to kill the comp before lurkers.
Protoss vs Terran - This one is not too hard either,
mass zealots usually does the trick. Also, cannons is GOD against terran infantry.
Protoss vs Zerg - This is a hard matchup,
coz the comp will get hydras and lings fast, and lurkers right after.
Protoss vs Protoss - This one is just as
hard as terran vs terran, coz the comp can produce quickly, and then attack you fast with many zealots.
For this guide I have picked Terran vs Zerg in vanilla Starcraft.
As an example on how to compstomp, I made this little battlereport of me versus the computer. Note that I break
a few of my own rules, I don't have any bunkers, and I use a bit unit control so I can beat the early rush.

ShadowAngel! : Orange Terran spawned @ 7 o'clock
Blizzard Entertainment's representative (the computer) : White Zerg spawned @ 11 o'clock
The map: Original Big Game Hunters

1: I got a good start, and managed to move all my SCV's to the mineral patches. I also remembered to build
a new SCV with my starting cash ($50)
2: When I reached the supply limit of my command center, I started a supply depot. When it was done, I
ordered up two scv's, two barracks and another supply depot.
3: When the barracks was done, I ordered up 5 marines in each. This way, there is no wasted space in the
barrack, and it will produce unit more efficient. (note that this is not something you have to do when
you first start to compstomp, its for the more advanced players).

1: I kept marine production up, and also rallied them to my "chocke" point, so they would intercept any
enemy attack.
2: A few seconds later, I was happy for my foresight, because the computer decided to send
6 of its best warriors at me. Due to my good unit control, I was able to hold them off with only one loss.
Notice the two new marines comming from behind. Because of my efficient production method, the marines
kept comming even during the attack.
3: My money started to pile up, and since my barracks was already used to their full capability, I ordered
up two new barracks. (note: it is very important to always spend all you money. If you are so unlucky
to hit the supply limit (200), start building mass supply depots or make all your SCV's stop mining.)
4: To support my soon-to-be-4 barracks, I had one SCV building supply
depots the whole game.

1: Now, when my two new barracks was done, I ordered up 5 marines in one of them, and lifted off the other.
So far, I had neglected scouting, because I was afraid of loosing my precious units. But now I used
the barrack's large size and high hitpoints to get some information on what the computer was doing.
2: The damn thing had to move around 3/4 of the map to find my opponent. When I finally found the base, I
knew that victory was near. Note that I got a good look at the base even while being fired at. This is
one of the advantages of scouting with a barrack. If I had sendt a marine, it would just have died, and
I would have known nothing.
3: Having gained important knowledge, I felt that the time was ready to attack. I tried to scare the computer
into surrendering, but it wouldn't listen.

1: My army, sensing victory, moved out against the hated zerg base. If you look close at the minimap, you'll
notice that the marine line goes over the whole map from my base to the zerg base. Talk about map control!
2: The front line fall before my marines.
3: The computer tried to make a last stand with a sunken and a muta.
It showed good micromanagement and fooled just some of my marines into the trap, hoping to kill them
while waiting for reinforcements, but it was all in vain.

1: Note that I focused fire on the egg instead of the hatching muta. This might seem weird to newbies,
but atleast I know what a muta is. I had absolutely no knowledge on the egg, and I wouldn't have
my victory turned into a loss by an unpleassant surprise.
2: And there goes the last building. The computer refused to give up, and stayed in the game untill
all of its buildings was destroyed.
And I present: the scores!

( 1 = overview, 2 = units, 3 = buildings, 4 = resources)
Lessons learned:
Good planning is important. If I haden't rallied my marines to my chocke early in the game,
the early computer attack could have ruined my base before I knew it.
When playing Starcraft, it is important to spend all your money on combat units. Thats why I stopped
SCV production when I got 12 of them.
The computer teched too much, and thus couldn't stop my marines.
Gas is useless for terran. Why would they want gas when they can mass marines?
Yep, I know my english suck... (screw netscape)
|
|
|
|
|