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A little game on Temple, Protoss vs Zerg
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Author:Casa
IP:XXXX
Date: 06/20/99 06:06
Game Type: Starcraft
Labels:Starcraft(1), Text Only(1)
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Report Rating: 6.0, # of Ratings: 1, Max: 6, Min: 6
Lifetime Rating for Casa: 6.0000
Somehow, I can't type anything at "Your race" and "Opponent's race"... so I will type it here. I looked around and found a game "1vs1 Join up" so I settled for a 1vs1 on Temple. I went random and was Toss while my opponent was random also.
I spawned at 6. I started my 7 pylon, 8 gateway... and all of a sudden, an Overlord came in from upper left. Of course now I knew that he is at 9.
Afraid of those 6 lings early rushes... my 9th gateway also and I sent my 9th to his base. At his natural a hatchery was morphing, also his pool at his main. I thereby sent my first zealot to kill off his new hatchery, a few seconds later another zealot. I met with some lings and a sunken is morphing... but I constantly send zealots to his expand.
He twice tried to build a sunken there. He succeed once but both sunken attempts were either killed before the sunken was finished or, the sunken was finished but heavily damaged and my zealot killed it. About 7 minutes into the game he gave up his expand. I marched my zealots up his ramp. Send it two more dragoons from my base, 2 more following up. I launched my final attack. He has one sunken and another one morphing, about 10 lings and 2 hydra.
He has a Lair and was going lurkers. That's what I expect and I attacked before he can get them. He said gg and left.

Lessons learned:
1. I am not sure about this but please advice.
On Temple if you are zerg and you know that your opponent is right next to you. Like you are 9 and he is 6 or you are 12 and he is 3 vice versa, don't attempt a fast hatchery at the natural. You need to have a hatchery before sunkens and lings can't hold zealots or marines that well at that kind of early stage... if your enemy finds it most probably it will fall. Unless your opponent totally don't scout early.







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