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Johnny_Vegas: The Nuclear Warchild
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Author:-=1999=-
IP:XXXX
Date: 06/21/99 09:06
Game Type: Starcraft
Labels:Starcraft(1), Text Only(1)
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Report Rating: 7.0, # of Ratings: 1, Max: 7, Min: 7
Lifetime Rating for -=1999=-: 6.7500
I have been writing my terran strategies vs zerg/terran lately mostly becuase I don't have any really good terran vs toss strategies. Well, I was in nohunters and Vegas wanted a warm-up game. I volunteered to watch him and a person who didn't want to be named due to extreme egoism and he knew that Johnny was itching for Nuclear assault on his ass, I guess.

me = observer
Vegas = Terran
Him = Protoss

Map = Dire Straits

Vegas gets the top left. The toss gets the bottom right.
Johnny opts for a depot first, then racks, then academy? (I guess he wanted vision of the map first). The toss gos for a typical Dire Straits build order. Which was power econ. then gate, then core, then robotics facility/support bay and citadel/Archives.

Johnny finally gets a factory and pops out a seige tank. Turrets are erected in key locations for detection and shuttles. Marines are patroling the edges and a bunker guards the lone seige tank. For offense Johnny is going hard wraiths and surprisingly marines.

THE ATTACK: The toss gets two DT's and a reaver fairly quick, loads them up and heads to find johnny. Before this the toss drops a probe off onto the middle small island at the bottom to expand. Johnny is expanding also to the island below him. The toss finds Johnny and drops out of tank range. 2 scrabs and a few swipes from a DT kills the machine shop, next is the depot next to it. The tank stops any further assault and the wraiths come to the rescue. The dts run and hide during this time.

Johnny survives but isn't doing too good yet. The toss's expansion is up and running and his isn't. Johnny could obviously care less as he gets his sci facility and starts another base to float to the middle island beside him.

Meanwhile the toss seeing Johnnys air power decides to go all out cosairs with templars as backup at home. Johnny does find the toss's expansion but High temps kill the wraiths he sends in. One wraith lives and starts killing the HT's. Being a competent toss he morphs them into a archon.

By this time Johnnys got a silo and like a erect penis it is ready to shoot a load. The toss sees johnnys 2nd expansion and drops a reaver and a archon off. EMP is the dose Johnny perscribes for this patient. Send in the wraiths and the threat is gone.

The small expansion of the toss's is lightly guarded by cosairs and HT's and like 2 cannons.

I can see the gleam in Johnny's eye as I see a dropship with a tank 2 marines a scv and a ghost is dropped off onto the island beside the toss expansion.

NUCLEAR LAUCH DETECTED with a EMP for good measure. BYE BYE expansion. The only building remaining are the starports that were put there by the toss commander.

Demoralized and bitching the toss expands to the top right starting spot. Johnny doesn't notice this for a while and it may look like toss is going to get by with observers and HT's and goons there as defense.

Johnny being the nosey one sents a wraith out to get a look see at the map. The wraith dies to cannon fire there at the expansion.

Next thing I know is that 2 ghost are there on the island doing a double nuke. One dies but the other gets a nuke off.

The game is conceded by the toss and we all ally.

Lessons learned:

Getting a academy is essential. Know what you are up against. 8 zealots and 4 goons would have raped Johnny but he knew the toss went hard cosairs so he didn't get much defense at his main which scared the hell out of me. I thought he was crazy but the Jedi showed me the way to trample the toss.


























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